/////////////////////////////////////////////////////////////////////////////// // Copyright (c) Electronic Arts Inc. All rights reserved. /////////////////////////////////////////////////////////////////////////////// #include #include #include #if defined(EA_PLATFORM_UNIX) || EA_POSIX_THREADS_AVAILABLE #include #include #include #include #ifdef EA_PLATFORM_WINDOWS EA_DISABLE_ALL_VC_WARNINGS() #include // Presumably we are using pthreads-win32. EA_RESTORE_ALL_VC_WARNINGS() #endif EAConditionData::EAConditionData() { memset(&mCV, 0, sizeof(mCV)); } EA::Thread::ConditionParameters::ConditionParameters(bool bIntraProcess, const char* /*pName*/) : mbIntraProcess(bIntraProcess) { // Empty } EA::Thread::Condition::Condition(const ConditionParameters* pConditionParameters, bool bDefaultParameters) { if(!pConditionParameters && bDefaultParameters) { ConditionParameters parameters; Init(¶meters); } else Init(pConditionParameters); } EA::Thread::Condition::~Condition() { pthread_cond_destroy(&mConditionData.mCV); } bool EA::Thread::Condition::Init(const ConditionParameters* pConditionParameters) { if(pConditionParameters) { #if defined(EA_PLATFORM_ANDROID) // Some platforms don't provide pthread_condattr_init, and pthread_condattr_t is just an int. pthread_condattr_t cattr; memset(&cattr, 0, sizeof(cattr)); const int result = pthread_cond_init(&mConditionData.mCV, &cattr); return (result == 0); #else pthread_condattr_t cattr; pthread_condattr_init(&cattr); #if defined(PTHREAD_PROCESS_PRIVATE) // Some pthread implementations don't recognize this. PTHREAD_PROCESS_SHARED bugged on iphone #if defined(EA_PLATFORM_IPHONE) || defined(EA_PLATFORM_OSX) EAT_ASSERT( pConditionParameters->mbIntraProcess == true ); // shared conditions bugged on apple hardware #elif defined(EA_PLATFORM_NX) // NX platform headers don't support 'PTHREAD_PROCESS_SHARED'. We don't provide the else clause in the general code below. if (pConditionParameters->mbIntraProcess) pthread_condattr_setpshared(&cattr, PTHREAD_PROCESS_PRIVATE); #else if(pConditionParameters->mbIntraProcess) pthread_condattr_setpshared(&cattr, PTHREAD_PROCESS_PRIVATE); else pthread_condattr_setpshared(&cattr, PTHREAD_PROCESS_SHARED); #endif #endif const int result = pthread_cond_init(&mConditionData.mCV, &cattr); pthread_condattr_destroy(&cattr); return (result == 0); #endif } return false; } EA::Thread::Condition::Result EA::Thread::Condition::Wait(Mutex* pMutex, const ThreadTime& timeoutAbsolute) { int result; pthread_mutex_t* pMutex_t; EAMutexData* pMutexData; EAT_ASSERT(pMutex); // We have a small problem here in that if we are using the pMutex argument, // the pthread_cond_wait call will unlock the mutex via the internal mutex data and // not without calling the Mutex::Lock function. The result is that the Mutex doesn't // have its lock count value reduced by one and so other threads will see the lock // count as being 1 when in fact it should be zero. So we account for that here // by manually maintaining the lock count, which we can do because we have the lock. EAT_ASSERT(pMutex->GetLockCount() == 1); pMutexData = (EAMutexData*)pMutex->GetPlatformData(); pMutexData->SimulateLock(false); pMutex_t = &pMutexData->mMutex; if(timeoutAbsolute == kTimeoutNone) result = pthread_cond_wait(&mConditionData.mCV, pMutex_t); else result = pthread_cond_timedwait(&mConditionData.mCV, pMutex_t, &timeoutAbsolute); pMutexData->SimulateLock(true); EAT_ASSERT(!pMutex || (pMutex->GetLockCount() == 1)); if(result != 0) { if(result == ETIMEDOUT) return kResultTimeout; EAT_ASSERT(false); return kResultError; } return kResultOK; } bool EA::Thread::Condition::Signal(bool bBroadcast) { if(bBroadcast) return (pthread_cond_broadcast(&mConditionData.mCV) == 0); return (pthread_cond_signal(&mConditionData.mCV) == 0); } #endif // EA_PLATFORM_XXX