#pragma once //------------------------------------------------------------------------- // CGAME //------------------------------------------------------------------------- inline CMemory p_CVideoMode_Common__CreateGameWindow; inline auto CVideoMode_Common__CreateGameWindow = p_CVideoMode_Common__CreateGameWindow.RCast(); inline CMemory p_CVideoMode_Common__CreateWindowClass; inline auto CVideoMode_Common__CreateWindowClass = p_CVideoMode_Common__CreateWindowClass.RCast(); void HCVideoMode_Common_Attach(); void HCVideoMode_Common_Detach(); /////////////////////////////////////////////////////////////////////////////// class HVideoMode_Common : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: CVideoMode_Common::CreateGameWindow : {:#18x} |\n", p_CVideoMode_Common__CreateGameWindow.GetPtr()); spdlog::debug("| FUN: CVideoMode_Common::CreateWindowClass : {:#18x} |\n", p_CVideoMode_Common__CreateWindowClass.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_CVideoMode_Common__CreateGameWindow = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x56\x57\x48\x83\xEC\x38\x48\x8B\xF9\xE8\x00\x00\x00\x00"), "xxxxxxxxxxx????"); p_CVideoMode_Common__CreateWindowClass = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x55\x53\x57\x41\x56\x48\x8D\xAC\x24\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\x4C\x8B\xF1"), "xxxxxxxxxx????xxx????xxx"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_CVideoMode_Common__CreateGameWindow = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x56\x57\x48\x83\xEC\x28\x48\x8B\xF9\xE8\x00\x00\x00\x00\x48\x8B\xF0"), "xxxxxxxxxxx????xxx"); p_CVideoMode_Common__CreateWindowClass = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x55\x53\x57\x48\x8D\xAC\x24\x00\x00\x00\x00\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xF9\xFF\x15\x00\x00\x00\x00"), "xxxxxxxx????xxx????xxxxx????"); #endif CVideoMode_Common__CreateGameWindow = p_CVideoMode_Common__CreateGameWindow.RCast(); /*40 56 57 48 83 EC 28 48 8B F9 E8 ?? ?? ?? ?? 48 8B F0*/ CVideoMode_Common__CreateWindowClass = p_CVideoMode_Common__CreateWindowClass.RCast(); /*40 55 53 57 48 8D AC 24 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 48 8B F9 FF 15 ?? ?? ?? ??*/ } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HVideoMode_Common);