#pragma once /* ==== CVENGINESERVER ================================================================================================================================================== */ inline CMemory p_IVEngineServer__PersistenceAvailable = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x3B\x15\x00\x00\x00\x00\x7D\x33"), "xx????xx"); inline auto IVEngineServer__PersistenceAvailable = p_IVEngineServer__PersistenceAvailable.RCast(); /*3B 15 ?? ?? ?? ?? 7D 33*/ inline CMemory p_IVEngineServer__IsDedicatedServer = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x0F\xB6\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x8B\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x40\x53"), "xxx????xxxxxxxxxxxx????xxxxxxxxxxx"); inline auto IVEngineServer__IsDedicatedServer = p_IVEngineServer__IsDedicatedServer.RCast(); /*0F B6 05 ? ? ? ? C3 CC CC CC CC CC CC CC CC 48 8B 05 ? ? ? ? C3 CC CC CC CC CC CC CC CC 40 53*/ inline CMemory p_IVEngineServer__GetNumHumanPlayers = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x8B\x15\x00\x00\x00\x00\x33\xC0\x85\xD2\x7E\x24"), "xx????xxxxxx"); inline auto IVEngineServer__GetNumHumanPlayers = p_IVEngineServer__GetNumHumanPlayers.RCast(); /*8B 15 ? ? ? ? 33 C0 85 D2 7E 24*/ inline CMemory p_IVEngineServer__GetNumFakeClients = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x8B\x05\x00\x00\x00\x00\x33\xC9\x85\xC0\x7E\x2D"), "xx????xxxxxx"); inline auto IVEngineServer__GetNumFakeClients = p_IVEngineServer__GetNumFakeClients.RCast(); /*8B 05 ? ? ? ? 33 C9 85 C0 7E 2D*/ inline bool* g_bDedicated = p_IVEngineServer__IsDedicatedServer.Offset(0x0).ResolveRelativeAddress(0x3, 0x7).RCast(); /////////////////////////////////////////////////////////////////////////////// bool HIVEngineServer__PersistenceAvailable(void* entidx, int clientidx); void IVEngineServer_Attach(); void IVEngineServer_Detach(); /////////////////////////////////////////////////////////////////////////////// extern bool g_bIsPersistenceVarSet[MAX_PLAYERS]; /////////////////////////////////////////////////////////////////////////////// class HVEngineServer : public IDetour { virtual void GetAdr(void) const { std::cout << "| FUN: IVEngineServer::PersistenceAvailable : 0x" << std::hex << std::uppercase << p_IVEngineServer__PersistenceAvailable.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "| FUN: IVEngineServer::IsDedicatedServer : 0x" << std::hex << std::uppercase << p_IVEngineServer__IsDedicatedServer.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "| FUN: IVEngineServer::GetNumHumanPlayers : 0x" << std::hex << std::uppercase << p_IVEngineServer__GetNumHumanPlayers.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "| FUN: IVEngineServer::GetNumFakeClients : 0x" << std::hex << std::uppercase << p_IVEngineServer__GetNumFakeClients.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "| VAR: g_bDedicated : 0x" << std::hex << std::uppercase << g_bDedicated << std::setw(0) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } virtual void GetFun(void) const { } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HVEngineServer);