#include "stdafx.h" #include "Face.h" namespace Assets { Face::Face() : Face(0, 0, 0) { } Face::Face(uint32_t Index1, uint32_t Index2, uint32_t Index3) : Indices{ Index1, Index2, Index3 } { } uint32_t& Face::operator[](uint32_t Index) { return this->Indices[Index]; } const uint32_t& Face::operator[](uint32_t Index) const { return this->Indices[Index]; } }