#ifndef RENDERUTILS_H #define RENDERUTILS_H #include "mathlib/vector.h" void DebugDrawBox(const Vector3D& vOrigin, const QAngle& vAngles, const Vector3D& vMins, const Vector3D& vMaxs, Color color, bool bZBuffer = true); void DebugDrawCylinder(const Vector3D& vOrigin, const QAngle& vAngles, float flRadius, float flHeight, Color color, int nSides = 16, bool bZBuffer = true); void DebugDrawCapsule(const Vector3D& vStart, const QAngle& vAngles, const Vector3D& vRadius, float flHeight, Color color, bool bZBuffer = true); void DebugDrawSphere(const Vector3D& vOrigin, float flRadius, Color color, int nSegments = 16, bool bZBuffer = true); void DebugDrawHemiSphere(const Vector3D& vOrigin, const QAngle& vAngles, const Vector3D& vRadius, Color color, int nSegments = 8, bool bZBuffer = true); void DebugDrawCircle(const Vector3D& vOrigin, const QAngle& vAngles, float flRadius, Color color, int nSegments = 16, bool bZBuffer = true); void DebugDrawSquare(const Vector3D& vOrigin, const QAngle& vAngles, float flSquareSize, Color color, bool bZBuffer = true); void DebugDrawTriangle(const Vector3D& vOrigin, const QAngle& vAngles, float flTriangleSize, Color color, bool bZBuffer = true); void DebugDrawMark(const Vector3D& vOrigin, float flRadius, const vector& vColor, bool bZBuffer = true); void DrawStar(const Vector3D& vRrigin, float flRadius, bool bZBuffer = true); void DebugDrawArrow(const Vector3D& vOrigin, const Vector3D& vEnd, float flArraySize, Color color, bool bZBuffer = true); void DebugDrawAxis(const Vector3D& vOrigin, const QAngle& vAngles = { 0, 0, 0 }, float flScale = 50.f, bool bZBuffer = true); #endif // RENDERUTILS_H