//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef ENGINE_ICOLLIDEABLE_H #define ENGINE_ICOLLIDEABLE_H #ifdef _WIN32 #pragma once #endif #include "tier0/platform.h" class IHandleEntity; abstract_class ICollideable { public: // Gets at the entity handle associated with the collideable virtual IHandleEntity* GetEntityHandle() {};// = 0; // TODO!!! }; #endif // ENGINE_ICOLLIDEABLE_H