#pragma once /* Enumerations */ enum class D3D11DeviceVTbl : short { // IUnknown QueryInterface = 0, AddRef = 1, Release = 2, // ID3D11Device CreateBuffer = 3, CreateTexture1D = 4, CreateTexture2D = 5, CreateTexture3D = 6, CreateShaderResourceView = 7, CreateUnorderedAccessView = 8, CreateRenderTargetView = 9, CreateDepthStencilView = 10, CreateInputLayout = 11, CreateVertexShader = 12, CreateGeometryShader = 13, CreateGeometryShaderWithStreamOutput = 14, CreatePixelShader = 15, CreateHullShader = 16, CreateDomainShader = 17, CreateComputeShader = 18, CreateClassLinkage = 19, CreateBlendState = 20, CreateDepthStencilState = 21, CreateRasterizerState = 22, CreateSamplerState = 23, CreateQuery = 24, CreatePredicate = 25, CreateCounter = 26, CreateDeferredContext = 27, OpenSharedResource = 28, CheckFormatSupport = 29, CheckMultisampleQualityLevels = 30, CheckCounterInfo = 31, CheckCounter = 32, CheckFeatureSupport = 33, GetPrivateData = 34, SetPrivateData = 35, SetPrivateDataInterface = 36, GetFeatureLevel = 37, GetCreationFlags = 38, GetDeviceRemovedReason = 39, GetImmediateContext = 40, SetExceptionMode = 41, GetExceptionMode = 42, }; enum class DXGISwapChainVTbl : short { // IUnknown QueryInterface = 0, AddRef = 1, Release = 2, // IDXGIObject SetPrivateData = 3, SetPrivateDataInterface = 4, GetPrivateData = 5, GetParent = 6, // IDXGIDeviceSubObject GetDevice = 7, // IDXGISwapChain Present = 8, GetBuffer = 9, SetFullscreenState = 10, GetFullscreenState = 11, GetDesc = 12, ResizeBuffers = 13, ResizeTarget = 14, GetContainingOutput = 15, GetFrameStatistics = 16, GetLastPresentCount = 17, }; #define MAX_SPLITSCREEN_CLIENT_BITS 2 #define MAX_SPLITSCREEN_CLIENTS ( 1 << MAX_SPLITSCREEN_CLIENT_BITS ) // 4 enum { MAX_JOYSTICKS = MAX_SPLITSCREEN_CLIENTS, MOUSE_BUTTON_COUNT = 5, }; enum JoystickAxis_t { JOY_AXIS_X = 0, JOY_AXIS_Y, JOY_AXIS_Z, JOY_AXIS_R, JOY_AXIS_U, JOY_AXIS_V, MAX_JOYSTICK_AXES, }; enum { JOYSTICK_MAX_BUTTON_COUNT = 32, JOYSTICK_POV_BUTTON_COUNT = 4, JOYSTICK_AXIS_BUTTON_COUNT = MAX_JOYSTICK_AXES * 2, }; #define JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_BUTTON + ((_joystick) * JOYSTICK_MAX_BUTTON_COUNT) + (_button) ) #define JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_POV_BUTTON + ((_joystick) * JOYSTICK_POV_BUTTON_COUNT) + (_button) ) #define JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) ( JOYSTICK_FIRST_AXIS_BUTTON + ((_joystick) * JOYSTICK_AXIS_BUTTON_COUNT) + (_button) ) #define JOYSTICK_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_BUTTON_INTERNAL( _joystick, _button ) ) #define JOYSTICK_POV_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_POV_BUTTON_INTERNAL( _joystick, _button ) ) #define JOYSTICK_AXIS_BUTTON( _joystick, _button ) ( (ButtonCode_t)JOYSTICK_AXIS_BUTTON_INTERNAL( _joystick, _button ) ) enum ButtonCode_t { BUTTON_CODE_INVALID = -1, BUTTON_CODE_NONE = 0, KEY_FIRST = 0, KEY_NONE = KEY_FIRST, KEY_0, KEY_1, KEY_2, KEY_3, KEY_4, KEY_5, KEY_6, KEY_7, KEY_8, KEY_9, KEY_A, KEY_B, KEY_C, KEY_D, KEY_E, KEY_F, KEY_G, KEY_H, KEY_I, KEY_J, KEY_K, KEY_L, KEY_M, KEY_N, KEY_O, KEY_P, KEY_Q, KEY_R, KEY_S, KEY_T, KEY_U, KEY_V, KEY_W, KEY_X, KEY_Y, KEY_Z, KEY_PAD_0, KEY_PAD_1, KEY_PAD_2, KEY_PAD_3, KEY_PAD_4, KEY_PAD_5, KEY_PAD_6, KEY_PAD_7, KEY_PAD_8, KEY_PAD_9, KEY_PAD_DIVIDE, KEY_PAD_MULTIPLY, KEY_PAD_MINUS, KEY_PAD_PLUS, KEY_PAD_ENTER, KEY_PAD_DECIMAL, KEY_LBRACKET, KEY_RBRACKET, KEY_SEMICOLON, KEY_APOSTROPHE, KEY_BACKQUOTE, KEY_COMMA, KEY_PERIOD, KEY_SLASH, KEY_BACKSLASH, KEY_MINUS, KEY_EQUAL, KEY_ENTER, KEY_SPACE, KEY_BACKSPACE, KEY_TAB, KEY_CAPSLOCK, KEY_NUMLOCK, KEY_ESCAPE, KEY_SCROLLLOCK, KEY_INSERT, KEY_DELETE, KEY_HOME, KEY_END, KEY_PAGEUP, KEY_PAGEDOWN, KEY_BREAK, KEY_LSHIFT, KEY_RSHIFT, KEY_LALT, KEY_RALT, KEY_LCONTROL, KEY_RCONTROL, KEY_LWIN, KEY_RWIN, KEY_APP, KEY_UP, KEY_LEFT, KEY_DOWN, KEY_RIGHT, KEY_F1, KEY_F2, KEY_F3, KEY_F4, KEY_F5, KEY_F6, KEY_F7, KEY_F8, KEY_F9, KEY_F10, KEY_F11, KEY_F12, KEY_CAPSLOCKTOGGLE, KEY_NUMLOCKTOGGLE, KEY_SCROLLLOCKTOGGLE, KEY_LAST = KEY_SCROLLLOCKTOGGLE, KEY_COUNT = KEY_LAST - KEY_FIRST + 1, // Mouse MOUSE_FIRST = KEY_LAST + 1, MOUSE_LEFT = MOUSE_FIRST, MOUSE_RIGHT, MOUSE_MIDDLE, MOUSE_4, MOUSE_5, MOUSE_WHEEL_UP, // A fake button which is 'pressed' and 'released' when the wheel is moved up MOUSE_WHEEL_DOWN, // A fake button which is 'pressed' and 'released' when the wheel is moved down MOUSE_LAST = MOUSE_WHEEL_DOWN, MOUSE_COUNT = MOUSE_LAST - MOUSE_FIRST + 1, // Joystick JOYSTICK_FIRST = MOUSE_LAST + 1, JOYSTICK_FIRST_BUTTON = JOYSTICK_FIRST, JOYSTICK_LAST_BUTTON = JOYSTICK_BUTTON_INTERNAL(MAX_JOYSTICKS - 1, JOYSTICK_MAX_BUTTON_COUNT - 1), JOYSTICK_FIRST_POV_BUTTON, JOYSTICK_LAST_POV_BUTTON = JOYSTICK_POV_BUTTON_INTERNAL(MAX_JOYSTICKS - 1, JOYSTICK_POV_BUTTON_COUNT - 1), JOYSTICK_FIRST_AXIS_BUTTON, JOYSTICK_LAST_AXIS_BUTTON = JOYSTICK_AXIS_BUTTON_INTERNAL(MAX_JOYSTICKS - 1, JOYSTICK_AXIS_BUTTON_COUNT - 1), JOYSTICK_LAST = JOYSTICK_LAST_AXIS_BUTTON, BUTTON_CODE_LAST, BUTTON_CODE_COUNT = BUTTON_CODE_LAST - KEY_FIRST + 1, // Helpers for XBox 360 KEY_XBUTTON_UP = JOYSTICK_FIRST_POV_BUTTON, // POV buttons KEY_XBUTTON_RIGHT, KEY_XBUTTON_DOWN, KEY_XBUTTON_LEFT, KEY_XBUTTON_A = JOYSTICK_FIRST_BUTTON, // Buttons KEY_XBUTTON_B, KEY_XBUTTON_X, KEY_XBUTTON_Y, KEY_XBUTTON_LEFT_SHOULDER, KEY_XBUTTON_RIGHT_SHOULDER, KEY_XBUTTON_BACK, KEY_XBUTTON_START, KEY_XBUTTON_STICK1, KEY_XBUTTON_STICK2, KEY_XBUTTON_INACTIVE_START, KEY_XSTICK1_RIGHT = JOYSTICK_FIRST_AXIS_BUTTON, // XAXIS POSITIVE KEY_XSTICK1_LEFT, // XAXIS NEGATIVE KEY_XSTICK1_DOWN, // YAXIS POSITIVE KEY_XSTICK1_UP, // YAXIS NEGATIVE KEY_XBUTTON_LTRIGGER, // ZAXIS POSITIVE KEY_XBUTTON_RTRIGGER, // ZAXIS NEGATIVE KEY_XSTICK2_RIGHT, // UAXIS POSITIVE KEY_XSTICK2_LEFT, // UAXIS NEGATIVE KEY_XSTICK2_DOWN, // VAXIS POSITIVE KEY_XSTICK2_UP, // VAXIS NEGATIVE }; // Buttons are not confirmed to be the same. They have been always the same throughout the source engine. Lets hope they did not change them. enum KeyValuesTypes { TYPE_NONE = 0x0, TYPE_STRING = 0x1, TYPE_INT = 0x2, TYPE_FLOAT = 0x3, TYPE_PTR = 0x4, TYPE_WSTRING = 0x5, TYPE_COLOR = 0x6, TYPE_UINT64 = 0x7, TYPE_COMPILED_INT_BYTE = 0x8, TYPE_COMPILED_INT_0 = 0x9, TYPE_COMPILED_INT_1 = 0xA, TYPE_NUMTYPES = 0xB, }; enum ClientFrameStage_t { FRAME_UNDEFINED = -1, // (haven't run any frames yet) FRAME_START, // A network packet is being recieved FRAME_NET_UPDATE_START, // Data has been received and we're going to start calling PostDataUpdate FRAME_NET_UPDATE_POSTDATAUPDATE_START, // Data has been received and we've called PostDataUpdate on all data recipients FRAME_NET_UPDATE_POSTDATAUPDATE_END, // We've received all packets, we can now do interpolation, prediction, etc.. FRAME_NET_UPDATE_END, // We're about to start rendering the scene FRAME_RENDER_START, // We've finished rendering the scene. FRAME_RENDER_END, FRAME_NET_FULL_FRAME_UPDATE_ON_REMOVE }; enum HostStates_t { HS_NEW_GAME = 0x0, HS_LOAD_GAME = 0x1, HS_CHANGE_LEVEL_SP = 0x2, HS_CHANGE_LEVEL_MP = 0x3, HS_RUN = 0x4, HS_GAME_SHUTDOWN = 0x5, HS_SHUTDOWN = 0x6, HS_RESTART = 0x7, }; enum SIGNONSTATE { SIGNONSTATE_NONE = 0, // no state yet; about to connect SIGNONSTATE_CHALLENGE = 1, // client challenging server; all OOB packets SIGNONSTATE_CONNECTED = 2, // client is connected to server; netchans ready SIGNONSTATE_NEW = 3, // just got serverinfo and string tables SIGNONSTATE_PRESPAWN = 4, // received signon buffers SIGNONSTATE_GETTING_DATA = 5, // getting persistence data I assume? SIGNONSTATE_SPAWN = 6, // ready to receive entity packets SIGNONSTATE_FIRST_SNAP = 7, // ??? SIGNONSTATE_FULL = 8, // we are fully connected; first non-delta packet received SIGNONSTATE_CHANGELEVEL = 9, // server is changing level; please wait }; enum FileWarningLevel_t { FILESYSTEM_WARNING = -1, FILESYSTEM_WARNING_QUIET = 0, FILESYSTEM_WARNING_REPORTUNCLOSED, FILESYSTEM_WARNING_REPORTUSAGE, FILESYSTEM_WARNING_REPORTALLACCESSES, FILESYSTEM_WARNING_REPORTALLACCESSES_READ, FILESYSTEM_WARNING_REPORTALLACCESSES_READWRITE, FILESYSTEM_WARNING_REPORTALLACCESSES_ASYNC };