#pragma once #include "server/IVEngineServer.h" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CBaseClient; /////////////////////////////////////////////////////////////////////////////// extern CBaseClient* g_pClient; namespace { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) const uintptr_t g_dwCClientSize = 0x4A440; const uintptr_t g_dwPersistenceVar = 0x5B4; const uintptr_t g_dwCClientPadding = 0x49E88; #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) const uintptr_t g_dwCClientSize = 0x4A4C0; const uintptr_t g_dwPersistenceVar = 0x5BC; const uintptr_t g_dwCClientPadding = 0x49F00; #endif static ADDRESS g_pClientBuffer = p_IVEngineServer__PersistenceAvailable.FindPatternSelf("48 8D 0D", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7); } /////////////////////////////////////////////////////////////////////////////// class HClient : public IDetour { virtual void debugp() { std::cout << "| VAR: g_pClient : 0x" << std::hex << std::uppercase << g_pClient << std::setw(0) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HClient);