#pragma once namespace { //------------------------------------------------------------------------- // CGAME //------------------------------------------------------------------------- #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) ADDRESS p_CVideoMode_Common__CreateGameWindow = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x56\x57\x48\x83\xEC\x38\x48\x8B\xF9\xE8\x00\x00\x00\x00", "xxxxxxxxxxx????"); bool (*CVideoMode_Common__CreateGameWindow)(int* pnRect) = (bool (*)(int*))p_CVideoMode_Common__CreateGameWindow.GetPtr(); /*40 56 57 48 83 EC 38 48 8B F9 E8 ? ? ? ?*/ #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) ADDRESS p_CVideoMode_Common__CreateGameWindow = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x56\x57\x48\x83\xEC\x28\x48\x8B\xF9\xE8\x00\x00\x00\x00\x48\x8B\xF0", "xxxxxxxxxxx????xxx"); bool (*CVideoMode_Common__CreateGameWindow)(int* pnRect) = (bool (*)(int*))p_CVideoMode_Common__CreateGameWindow.GetPtr(); /*40 56 57 48 83 EC 28 48 8B F9 E8 ? ? ? ? 48 8B F0*/ #endif } void HCVideoMode_Common_Attach(); void HCVideoMode_Common_Detach(); /////////////////////////////////////////////////////////////////////////////// class HVideoMode_Common : public IDetour { virtual void debugp() { std::cout << "| FUN: CVideoMode_Common::CreateGameWindow : 0x" << std::hex << std::uppercase << p_CVideoMode_Common__CreateGameWindow.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HVideoMode_Common);