//===========================================================================// // // Purpose: server side datablock sender // //===========================================================================// #include "engine/client/client.h" #include "datablock_sender.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- ServerDataBlockSender::~ServerDataBlockSender() { ServerDataBlockSender__Destructor(this); } //----------------------------------------------------------------------------- // Purpose: sends the datablock //----------------------------------------------------------------------------- void ServerDataBlockSender::SendDataBlock(short unk0, int unk1, short unk2, short unk3, const void* buffer, int length) { ServerDataBlockSender__SendDataBlock(this, unk0, unk1, unk2, unk3, buffer, length); } //----------------------------------------------------------------------------- // Purpose: gets the resend rate //----------------------------------------------------------------------------- float ServerDataBlockSender::GetResendRate() const { float flRet = 0.0f; if (!m_pClient) return flRet; CNetChan* pChan = m_pClient->GetNetChan(); if (!pChan) return flRet; if (!m_bStartedTransfer) { flRet = pChan->GetNetworkLoss(); if (flRet < net_datablock_networkLossForSlowSpeed->GetFloat()) { return m_flResendRate; } } return flRet; } //----------------------------------------------------------------------------- // Purpose: gets the receiver name (client name as registered on the server) //----------------------------------------------------------------------------- const char* ServerDataBlockSender::GetReceiverName() const { return m_pClient->m_szServerName; }