#pragma once #ifndef NETCONSOLE #include "engine/net_chan.h" #include "tier1/lzss.h" #define MAX_STREAMS 2 #define FRAGMENT_BITS 8 #define FRAGMENT_SIZE (1< SVC_LASTMSG (6 in Valve Source). #define NETMSG_LENGTH_BITS 12 // 512 bytes (11 in Valve Source, 256 bytes). #define NET_MIN_MESSAGE 5 // Even connectionless packets require int32 value (-1) + 1 byte content constexpr unsigned int AES_128_KEY_SIZE = 16; constexpr unsigned int AES_128_B64_ENCODED_SIZE = 24; constexpr const char* DEFAULT_NET_ENCRYPTION_KEY = "WDNWLmJYQ2ZlM0VoTid3Yg=="; /* ==== CNETCHAN ======================================================================================================================================================== */ inline CMemory p_NET_Init; inline void*(*v_NET_Init)(bool bDeveloper); inline CMemory p_NET_SetKey; inline void(*v_NET_SetKey)(netkey_t* pKey, const char* szHash); inline CMemory p_NET_Config; inline void(*v_NET_Config)(void); inline CMemory p_NET_ReceiveDatagram; inline bool(*v_NET_ReceiveDatagram)(int iSocket, netpacket_s* pInpacket, bool bRaw); inline CMemory p_NET_SendDatagram; inline int(*v_NET_SendDatagram)(SOCKET s, void* pPayload, int iLenght, netadr_t* pAdr, bool bEncrypted); inline CMemory p_NET_Decompress; inline unsigned int(*v_NET_Decompress)(CLZSS* lzss, unsigned char* pInput, unsigned char* pOutput, unsigned int unBufSize); inline CMemory p_NET_PrintFunc; inline void(*v_NET_PrintFunc)(const char* fmt, ...); /////////////////////////////////////////////////////////////////////////////// bool NET_ReceiveDatagram(int iSocket, netpacket_s* pInpacket, bool bRaw); int NET_SendDatagram(SOCKET s, void* pPayload, int iLenght, netadr_t* pAdr, bool bEncrypted); void NET_SetKey(const string& svNetKey); void NET_GenerateKey(); void NET_PrintFunc(const char* fmt, ...); void NET_RemoveChannel(CClient* pClient, int nIndex, const char* szReason, uint8_t bBadRep, bool bRemoveNow); bool NET_ReadMessageType(int* outType, bf_read* buffer); /////////////////////////////////////////////////////////////////////////////// extern netadr_t* g_pNetAdr; extern netkey_t* g_pNetKey; extern double* g_pNetTime; /////////////////////////////////////////////////////////////////////////////// class VNet : public IDetour { virtual void GetAdr(void) const { LogFunAdr("NET_Init", p_NET_Init.GetPtr()); LogFunAdr("NET_Config", p_NET_Config.GetPtr()); LogFunAdr("NET_SetKey", p_NET_SetKey.GetPtr()); LogFunAdr("NET_ReceiveDatagram", p_NET_ReceiveDatagram.GetPtr()); LogFunAdr("NET_SendDatagram", p_NET_SendDatagram.GetPtr()); LogFunAdr("NET_Decompress", p_NET_Decompress.GetPtr()); LogFunAdr("NET_PrintFunc", p_NET_PrintFunc.GetPtr()); LogVarAdr("g_NetAdr", reinterpret_cast(g_pNetAdr)); LogVarAdr("g_NetKey", reinterpret_cast(g_pNetKey)); LogVarAdr("g_NetTime", reinterpret_cast(g_pNetTime)); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2) p_NET_Init = g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 48 89 7C 24 20 41 54 41 56 41 57 48 81 EC C0 01 ??"); #elif defined (GAMEDLL_S3) p_NET_Init = g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 48 89 7C 24 20 41 54 41 56 41 57 48 81 EC F0 01 ??"); #endif p_NET_Config = g_GameDll.FindPatternSIMD("48 81 EC ?? ?? ?? ?? E8 ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 57 C0"); p_NET_SetKey = g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 83 EC 20 48 8B F9 41 B8"); p_NET_ReceiveDatagram = g_GameDll.FindPatternSIMD("48 89 74 24 18 48 89 7C 24 20 55 41 54 41 55 41 56 41 57 48 8D AC 24 50 EB"); p_NET_SendDatagram = g_GameDll.FindPatternSIMD("48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 41 56 41 57 48 81 EC ?? 05 ?? ??"); p_NET_Decompress = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 41 56 45 33 F6"); p_NET_PrintFunc = g_GameDll.FindPatternSIMD("48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 C3 48"); v_NET_Init = p_NET_Init.RCast(); /*48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 48 89 7C 24 20 41 54 41 56 41 57 48 81 EC F0 01 00*/ v_NET_Config = p_NET_Config.RCast(); v_NET_SetKey = p_NET_SetKey.RCast(); /*48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 48 83 EC 20 48 8B F9 41 B8*/ v_NET_ReceiveDatagram = p_NET_ReceiveDatagram.RCast(); /*E8 ?? ?? ?? ?? 84 C0 75 35 48 8B D3*/ v_NET_SendDatagram = p_NET_SendDatagram.RCast(); /*48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 57 41 56 41 57 48 81 EC ?? 05 00 00*/ v_NET_Decompress = p_NET_Decompress.RCast(); v_NET_PrintFunc = p_NET_PrintFunc.RCast(); /*48 89 54 24 10 4C 89 44 24 18 4C 89 4C 24 20 C3 48*/ } virtual void GetVar(void) const { g_pNetAdr = g_GameDll.FindPatternSIMD("C7 05 ?? ?? ?? ?? ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 48 89 05 ?? ?? ?? ?? 66 89 05 ?? ?? ?? ?? 88 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 33 C0").ResolveRelativeAddressSelf(0x2, 0xA).RCast(); g_pNetKey = g_GameDll.FindString("client:NetEncryption_NewKey").FindPatternSelf("48 8D ?? ?? ?? ?? ?? 48 3B", CMemory::Direction::UP, 300).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); g_pNetTime = p_NET_Init.Offset(0xA).FindPatternSelf("F2 0F").ResolveRelativeAddressSelf(0x4, 0x8).RCast(); } virtual void GetCon(void) const { } virtual void Detour(const bool bAttach) const; }; /////////////////////////////////////////////////////////////////////////////// #endif // !NETCONSOLE const char* NET_ErrorString(int iCode);