#pragma once #pragma message("Pre-compiling headers.\n") #define WIN32_LEAN_AND_MEAN // Prevent winsock2 redefinition. #include <windows.h> #include <WinSock2.h> #include <stdio.h> #include <Psapi.h> #include <shlobj.h> #include <objbase.h> #include <emmintrin.h> #include <cmath> #include <vector> #include <thread> #include <string> #include <sstream> #include <fstream> #include <iostream> #include <iomanip> #include <cassert> #include <filesystem> #if !defined(DEDICATED) #include <d3d11.h> #endif // !DEDICATED #include "thirdparty/detours/include/detours.h" #include "thirdparty/detours/include/idetour.h" #if !defined(DEDICATED) #include "thirdparty/imgui/include/imgui.h" #include "thirdparty/imgui/include/imgui_utility.h" #include "thirdparty/imgui/include/imgui_stdlib.h" #include "thirdparty/imgui/include/imgui_impl_dx11.h" #include "thirdparty/imgui/include/imgui_impl_win32.h" #endif // !DEDICATED #include "thirdparty/spdlog/include/spdlog.h" #include "thirdparty/spdlog/include/sinks/basic_file_sink.h" #include "thirdparty/spdlog/include/sinks/stdout_sinks.h" #include "thirdparty/spdlog/include/sinks/ostream_sink.h" #include "public/include/utility.h" #include "public/include/memaddr.h" #include "public/include/httplib.h" #include "public/include/json.hpp" #ifndef SDKLAUNCHER namespace { #ifdef DEDICATED MODULE g_mGameDll = MODULE("r5apex_ds.exe"); #else MODULE g_mGameDll = MODULE("r5apex.exe"); #endif // DEDICATED MODULE g_mRadVideoToolsDll = MODULE("bink2w64.dll"); MODULE g_mRadAudioDecoderDll = MODULE("binkawin64.dll"); MODULE g_mRadAudioSystemDll = MODULE("mileswin64.dll"); } #endif // SDKLAUNCHER