#pragma once #include #include "Exporter.h" namespace Assets::Exporters { // The Autodesk Maya exporter class AutodeskMaya : public Exporter { public: AutodeskMaya() = default; ~AutodeskMaya() = default; // Exports the given animation to the provided path. virtual bool ExportAnimation(const Animation& Animation, const String& Path); // Exports the given model to the provided path. virtual bool ExportModel(const Model& Model, const String& Path); // Gets the file extension for this exporters model format. virtual imstring ModelExtension(); // Gets the file extension for this exporters animation format. virtual imstring AnimationExtension(); // Gets the required scaling constant for this exporter. virtual ExporterScale ExportScale(); // Gets whether or not the exporter supports animation exporting. virtual bool SupportsAnimations(); // Gets whether or not the exporter supports model exporting. virtual bool SupportsModels(); }; }