#ifndef VSCRIPT_H #define VSCRIPT_H #include "vscript/languages/squirrel_re/include/squirrel.h" #include "vscript/languages/squirrel_re/include/sqstate.h" #include "vscript/languages/squirrel_re/include/sqvm.h" #include "vscript/ivscript.h" #include "vpc/rson.h" #define MOD_SCRIPT_PATH_IDENTIFIER "::MOD::" //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class CSquirrelVM; inline RSON::Node_t*(*v_Script_LoadScriptList)(const SQChar* rsonfile); inline SQBool(*v_Script_LoadScriptFile)(HSQUIRRELVM v, const SQChar* path, const SQChar* name, SQInteger flags); inline SQBool(*v_Script_ParseScriptList)(SQCONTEXT ctx, const char* scriptListPath, RSON::Node_t* rson, char** scriptArray, int* pScriptCount, char** precompiledScriptArray, int precompiledScriptCount); inline SQBool(*v_Script_PrecompileServerScripts)(CSquirrelVM* vm /*This parameter is not used internally (the client variant does use it)!*/); inline void(*v_Script_SetServerPrecompiler)(SQCONTEXT ctx, RSON::Node_t* rson); inline SQBool(*v_Script_PrecompileClientScripts)(CSquirrelVM* vm); inline void(*v_Script_SetClientPrecompiler)(SQCONTEXT ctx, RSON::Node_t* rson); CSquirrelVM* Script_GetScriptHandle(const SQCONTEXT context); RSON::Node_t* Script_LoadScriptList(const SQChar* rsonfile); SQBool Script_LoadScriptFile(HSQUIRRELVM v, const SQChar* path, const SQChar* name, SQInteger flags); SQBool Script_ParseScriptList(SQCONTEXT context, const char* scriptListPath, RSON::Node_t* rson, char** scriptArray, int* pScriptCount, char** precompiledScriptArray, int precompiledScriptCount); void Script_Execute(const SQChar* code, const SQCONTEXT context); /////////////////////////////////////////////////////////////////////////////// class VScript : public IDetour { virtual void GetAdr(void) const { LogFunAdr("Script_LoadScriptList", v_Script_LoadScriptList); LogFunAdr("Script_LoadScriptFile", v_Script_LoadScriptFile); LogFunAdr("Script_ParseScriptList", v_Script_ParseScriptList); LogFunAdr("Script_PrecompileServerInit", v_Script_PrecompileServerScripts); LogFunAdr("Script_SetServerCompiler", v_Script_SetServerPrecompiler); LogFunAdr("Script_PrecompileClientInit", v_Script_PrecompileClientScripts); LogFunAdr("Script_SetClientCompiler", v_Script_SetClientPrecompiler); } virtual void GetFun(void) const { g_GameDll.FindPatternSIMD("4C 8B DC 49 89 5B 08 57 48 81 EC A0 ?? ?? ?? 33").GetPtr(v_Script_LoadScriptList); g_GameDll.FindPatternSIMD("48 8B C4 48 89 48 08 55 41 56 48 8D 68").GetPtr(v_Script_LoadScriptFile); g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 33 DB 88 05 ?? ?? ?? ??").FollowNearCallSelf().GetPtr(v_Script_PrecompileServerScripts); g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 48 8D 84 24 ?? ?? ?? ?? 44 89 64 24 ?? 4C 89 64 24 ?? 4C 8D 8C 24 ?? ?? ?? ?? 4C 8B C5").FollowNearCallSelf().GetPtr(v_Script_SetServerPrecompiler); g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 88 05 ?? ?? ?? ?? 33 C0").FollowNearCallSelf().GetPtr(v_Script_PrecompileClientScripts); g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 48 8D 84 24 ?? ?? ?? ?? 44 89 64 24 ?? 4C 89 64 24 ?? 4C 8D 8C 24 ?? ?? ?? ?? 4C 8B C6").FollowNearCallSelf().GetPtr(v_Script_SetClientPrecompiler); g_GameDll.FindPatternSIMD("4C 89 4C 24 ?? 55 41 56").GetPtr(v_Script_ParseScriptList); } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Detour(const bool bAttach) const; }; /////////////////////////////////////////////////////////////////////////////// #endif // VSCRIPT_H