#include "windows.h" #include "opcptc.h" /*----------------------------------------------------------------------------- * opcptc.cpp *-----------------------------------------------------------------------------*/ void InstallOpcodes() { HANDLE GameProcess = GetCurrentProcess(); // JNZ --> JMP | Prevent OriginSDK from initializing on the client //WriteProcessMemory(GetCurrentProcess(), LPVOID(dst000 + 0x0B), "\xE9\x63\x02\x00\x00\x00", 6, NULL); // JE --> NOP | Allow execution of map commands even if the OriginSDK is not running WriteProcessMemory(GameProcess, LPVOID(dst001 + 0x2B), "\x90\x90\x90\x90\x90\x90", 6, NULL); WriteProcessMemory(GameProcess, LPVOID(dst001 + 0x39), "\x90\x90\x90\x90\x90\x90", 6, NULL); WriteProcessMemory(GameProcess, LPVOID(dst001 + 0x46), "\x90\x90\x90\x90\x90\x90", 6, NULL); // JL --> NOP | Enable clientcommand callbacks without persistent player data WriteProcessMemory(GameProcess, LPVOID(dst002 + 0x76), "\x90\x90", 2, NULL); // JE --> NOP | Disable server-side verification for duplicate accounts on the server WriteProcessMemory(GameProcess, LPVOID(dst003 + 0x23A), "\x90\x90", 2, NULL); // JA --> JMP | Prevent FairFight anti-cheat from initializing on the server WriteProcessMemory(GameProcess, LPVOID(dst004 + 0x72), "\xE9\xE4\x00\x00\x00\x00", 6, NULL); }