//===== Copyright (c) 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ // //=============================================================================// #ifndef CONST_H #define CONST_H // How many bits to use to encode an edict. #define MAX_EDICT_BITS 14 // # of bits needed to represent max edicts // Max # of edicts in a level #define MAX_EDICTS (1<