#pragma once #include "sqtype.h" #include "sqvm.h" extern bool g_bSQAuxError; extern bool g_bSQAuxBadLogic; extern HSQUIRRELVM g_pErrorVM; inline CMemory p_sqstd_aux_printerror; inline auto v_sqstd_aux_printerror = p_sqstd_aux_printerror.RCast(); inline CMemory p_sqstd_aux_badlogic; inline auto v_sqstd_aux_badlogic = p_sqstd_aux_badlogic.RCast(); /////////////////////////////////////////////////////////////////////////////// class VSqStdAux : public IDetour { virtual void GetAdr(void) const { LogFunAdr("sqstd_aux_printerror", p_sqstd_aux_printerror.GetPtr()); LogFunAdr("sqstd_aux_badlogic", p_sqstd_aux_badlogic.GetPtr()); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_sqstd_aux_printerror = g_GameDll.FindPatternSIMD("40 53 55 56 57 41 54 41 55 41 57 48 81 EC ?? ?? ?? ??"); v_sqstd_aux_printerror = p_sqstd_aux_printerror.RCast(); /*40 53 55 56 57 41 54 41 55 41 57 48 81 EC ?? ?? ?? ??*/ #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_sqstd_aux_printerror = g_GameDll.FindPatternSIMD("40 53 56 57 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ?? FF 05 ?? ?? ?? ??"); v_sqstd_aux_printerror = p_sqstd_aux_printerror.RCast(); /*40 53 56 57 41 54 41 55 41 56 41 57 48 81 EC ?? ?? ?? ?? FF 05 ?? ?? ?? ??*/ #endif p_sqstd_aux_badlogic = g_GameDll.FindPatternSIMD("48 8B C4 55 48 8B EC 48 83 EC 70 41 0F 10 ??"); v_sqstd_aux_badlogic = p_sqstd_aux_badlogic.RCast(); /*48 8B C4 55 48 8B EC 48 83 EC 70 41 0F 10 00*/ } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const; virtual void Detach(void) const; }; ///////////////////////////////////////////////////////////////////////////////