#ifndef MATERIALSYSTEM_H #define MATERIALSYSTEM_H #include "cmaterialglue.h" #define STREAM_DB_EXT "stbsp" class CMaterialSystem { public: #ifndef DEDICATED static CMaterialGlue* FindMaterialEx(CMaterialSystem* pMatSys, const char* pMaterialName, uint8_t nMaterialType, int nUnk, bool bComplain); static Vector2D GetScreenSize(CMaterialSystem* pMatSys = nullptr); #endif // !DEDICATED }; /* ==== MATERIALSYSTEM ================================================================================================================================================== */ inline CMemory p_CMaterialSystem__Init; inline auto CMaterialSystem__Init = p_CMaterialSystem__Init.RCast<void*(*)(CMaterialSystem* thisptr)>(); inline void* g_pMaterialSystem = nullptr; inline void* g_pMaterialVFTable = nullptr; #ifndef DEDICATED inline CMemory p_CMaterialSystem__FindMaterialEx; inline auto CMaterialSystem__FindMaterialEx = p_CMaterialSystem__FindMaterialEx.RCast<CMaterialGlue*(*)(CMaterialSystem* pMatSys, const char* pMaterialName, uint8_t nMaterialType, int nUnk, bool bComplain)>(); inline CMemory p_CMaterialSystem_GetScreenSize; inline auto CMaterialSystem_GetScreenSize = p_CMaterialSystem_GetScreenSize.RCast<void(*)(CMaterialSystem* pMatSys, float* outX, float* outY)>(); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) inline CMemory p_DispatchDrawCall; inline auto v_DispatchDrawCall = p_DispatchDrawCall.RCast<void*(*)(int64_t a1, uint64_t a2, int a3, int a4, char a5, int a6, uint8_t a7, int64_t a8, uint32_t a9, uint32_t a10, __m128* a11, int a12)>(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) inline CMemory p_DispatchDrawCall; inline auto v_DispatchDrawCall = p_DispatchDrawCall.RCast<void*(*)(int64_t a1, uint64_t a2, int a3, int a4, int64_t a5, int a6, uint8_t a7, int64_t a8, uint32_t a9, uint32_t a10, int a11, __m128* a12, int a13, int64_t a14)>(); #endif inline CMemory p_DrawStreamOverlay; inline auto v_DrawStreamOverlay = p_DrawStreamOverlay.RCast<const char*(*)(void* thisptr, uint8_t* a2, void* unused, void* a4)>(); inline CMemory s_pRenderContext; inline int* g_nTotalStreamingTextureMemory = nullptr; inline int* g_nUnfreeStreamingTextureMemory = nullptr; inline int* g_nUnusableStreamingTextureMemory = nullptr; #endif // !DEDICATED __declspec(noinline) bool IsMaterialInternal(void** pCandidate); /////////////////////////////////////////////////////////////////////////////// class VMaterialSystem : public IDetour { virtual void GetAdr(void) const { LogConAdr("CMaterial::`vftable'", reinterpret_cast<uintptr_t>(g_pMaterialVFTable)); LogFunAdr("CMaterialSystem::Init", p_CMaterialSystem__Init.GetPtr()); #ifndef DEDICATED LogFunAdr("CMaterialSystem::DispatchDrawCall", p_DispatchDrawCall.GetPtr()); LogFunAdr("CMaterialSystem::DrawStreamOverlay", p_DrawStreamOverlay.GetPtr()); LogVarAdr("g_nTotalStreamingTextureMemory", reinterpret_cast<uintptr_t>(g_nTotalStreamingTextureMemory)); LogVarAdr("g_nUnfreeStreamingTextureMemory", reinterpret_cast<uintptr_t>(g_nUnfreeStreamingTextureMemory)); LogVarAdr("g_nUnusableStreamingTextureMemory", reinterpret_cast<uintptr_t>(g_nUnusableStreamingTextureMemory)); LogVarAdr("s_pRenderContext", s_pRenderContext.GetPtr()); #endif // !DEDICATED LogVarAdr("g_pMaterialSystem", reinterpret_cast<uintptr_t>(g_pMaterialSystem)); } virtual void GetFun(void) const { p_CMaterialSystem__Init = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 70 48 83 3D ?? ?? ?? ?? ??"); CMaterialSystem__Init = p_CMaterialSystem__Init.RCast<void*(*)(CMaterialSystem*)>(); /*48 89 5C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 70 48 83 3D ?? ?? ?? ?? ??*/ #ifndef DEDICATED p_CMaterialSystem__FindMaterialEx = g_GameDll.FindPatternSIMD("44 89 4C 24 ?? 44 88 44 24 ?? 48 89 4C 24 ??"); CMaterialSystem__FindMaterialEx = p_CMaterialSystem__FindMaterialEx.RCast<CMaterialGlue*(*)(CMaterialSystem*, const char*, uint8_t, int, bool)>(); /*44 89 4C 24 ?? 44 88 44 24 ?? 48 89 4C 24 ??*/ p_CMaterialSystem_GetScreenSize = g_GameDll.FindPatternSIMD("8B 05 ?? ?? ?? ?? 89 02 8B 05 ?? ?? ?? ?? 41 89 ?? C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 8B 05 ?? ?? ?? ??"); CMaterialSystem_GetScreenSize = p_CMaterialSystem_GetScreenSize.RCast<void(*)(CMaterialSystem* pMatSys, float* outX, float* outY)>(); /*8B 05 ? ? ? ? 89 02 8B 05 ? ? ? ? 41 89 00 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC CC 8B 05 ? ? ? ?*/ #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_DispatchDrawCall = g_GameDll.FindPatternSIMD("44 89 4C 24 ?? 44 89 44 24 ?? 48 89 4C 24 ?? 55 53"); v_DispatchDrawCall = p_DispatchDrawCall.RCast<void*(*)(int64_t, uint64_t, int, int, char, int, uint8_t, int64_t, uint32_t, uint32_t, __m128*, int)>(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_DispatchDrawCall = g_GameDll.FindPatternSIMD("44 89 4C 24 ?? 44 89 44 24 ?? 48 89 4C 24 ?? 55 53 56"); v_DispatchDrawCall = p_DispatchDrawCall.RCast<void*(*)(int64_t, uint64_t, int, int, int64_t, int, uint8_t, int64_t, uint32_t, uint32_t, int, __m128*, int, int64_t )>(); #endif p_DrawStreamOverlay = g_GameDll.FindPatternSIMD("41 56 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 C6 02 ??"); v_DrawStreamOverlay = p_DrawStreamOverlay.RCast<const char*(*)(void*, uint8_t*, void*, void*)>(); // 41 56 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 C6 02 00 // #endif // !DEDICATED } virtual void GetVar(void) const { #ifndef DEDICATED g_nTotalStreamingTextureMemory = p_DrawStreamOverlay.Offset(0x1C).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int*>(); g_nUnfreeStreamingTextureMemory = p_DrawStreamOverlay.Offset(0x2D).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int*>(); g_nUnusableStreamingTextureMemory = p_DrawStreamOverlay.Offset(0x50).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<int*>(); s_pRenderContext = p_DispatchDrawCall.FindPattern("48 8B ?? ?? ?? ?? 01").ResolveRelativeAddressSelf(0x3, 0x7); #endif // !DEDICATED g_pMaterialSystem = g_GameDll.FindPatternSIMD("48 8B 0D ?? ?? ?? ?? 48 85 C9 74 11 48 8B 01 48 8D 15 ?? ?? ?? ??").ResolveRelativeAddressSelf(0x3, 0x7).RCast<void*>(); } virtual void GetCon(void) const { g_pMaterialVFTable = g_GameDll.GetVirtualMethodTable(".?AVCMaterial@@").RCast<void*>(); } virtual void Attach(void) const; virtual void Detach(void) const; }; /////////////////////////////////////////////////////////////////////////////// #endif // MATERIALSYSTEM_H