#pragma once #include "tier0/jobthread.h" #include "vpklib/packedstore.h" #include "rtech/rtech_game.h" #ifndef DEDICATED #include "public/rendersystem/schema/texture.g.h" #endif // !DEDICATED #define PAK_PARAM_SIZE 0xB0 #define DCMP_BUF_SIZE 0x400000 #define RPAKHEADER (('k'<<24)+('a'<<16)+('P'<<8)+'R') /*unk_141313180*/ // LUT_0 redacted now, split LUT into multiple parts. #pragma warning( push ) #pragma warning( disable : 4309) #pragma warning( disable : 4838) inline std::array LUT_0 { 4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 11, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 247, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 243, 4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 14, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 9, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 241, 4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 13, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 247, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 242, 4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 15, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 10, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 240, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 12, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 9, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 14, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 11, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 10, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 16, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 12, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 9, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 15, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 13, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 10, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 255 }; inline std::array LUT_200 { 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 7, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 7, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8 }; inline std::array LUT_400 { 0, 8, 0, 4, 0, 8, 0, 6, 0, 8, 0, 1, 0, 8, 0, 11, 0, 8, 0, 12, 0, 8, 0, 9, 0, 8, 0, 3, 0, 8, 0, 14, 0, 8, 0, 4, 0, 8, 0, 7, 0, 8, 0, 2, 0, 8, 0, 13, 0, 8, 0, 12, 0, 8, 0, 10, 0, 8, 0, 5, 0, 8, 0, 15 }; inline std::array LUT_440 { 1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6 }; inline std::array LUT_480 { 74, 106, 138, 170, 202, 234, 266, 298, 330, 362, 394, 426, 938, 1450, 9642, 140714 }; inline std::array LUT_4C0 { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 9, 9, 13, 17, 21 }; inline std::array LUT_4D0 { 0, 0, 2, 4, 6, 8, 10, 42 }; inline std::array LUT_4D8 { 0, 1, 1, 1, 1, 1, 5, 5 }; inline std::array LUT_4E0 { 17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; #pragma warning( pop ) enum class RPakStatus_t : int32_t { PAK_STATUS_FREED = 0, PAK_STATUS_LOAD_PENDING = 1, PAK_STATUS_REPAK_RUNNING = 2, PAK_STATUS_REPAK_DONE = 3, PAK_STATUS_LOAD_STARTING = 4, PAK_STATUS_LOAD_PAKHDR = 5, PAK_STATUS_LOAD_PATCH_INIT = 6, PAK_STATUS_LOAD_PATCH_EDIT_STREAM = 7, PAK_STATUS_LOAD_ASSETS = 8, PAK_STATUS_LOADED = 9, PAK_STATUS_UNLOAD_PENDING = 10, PAK_STATUS_FREE_PENDING = 11, PAK_STATUS_CANCELING = 12, PAK_STATUS_ERROR = 13, PAK_STATUS_INVALID_PAKHANDLE = 14, PAK_STATUS_BUSY = 15 }; const static std::map g_PakStatusToString { { RPakStatus_t::PAK_STATUS_FREED, "PAK_STATUS_FREED" }, { RPakStatus_t::PAK_STATUS_LOAD_PENDING, "PAK_STATUS_LOAD_PENDING" }, { RPakStatus_t::PAK_STATUS_REPAK_RUNNING, "PAK_STATUS_REPAK_RUNNING" }, { RPakStatus_t::PAK_STATUS_REPAK_DONE, "PAK_STATUS_REPAK_DONE" }, { RPakStatus_t::PAK_STATUS_LOAD_STARTING, "PAK_STATUS_LOAD_STARTING" }, { RPakStatus_t::PAK_STATUS_LOAD_PAKHDR, "PAK_STATUS_LOAD_PAKHDR" }, { RPakStatus_t::PAK_STATUS_LOAD_PATCH_INIT, "PAK_STATUS_LOAD_PATCH_INIT" }, { RPakStatus_t::PAK_STATUS_LOAD_PATCH_EDIT_STREAM, "PAK_STATUS_LOAD_PATCH_EDIT_STREAM" }, { RPakStatus_t::PAK_STATUS_LOAD_ASSETS, "PAK_STATUS_LOAD_ASSETS" }, { RPakStatus_t::PAK_STATUS_LOADED, "PAK_STATUS_LOADED" }, { RPakStatus_t::PAK_STATUS_UNLOAD_PENDING, "PAK_STATUS_UNLOAD_PENDING" }, { RPakStatus_t::PAK_STATUS_FREE_PENDING, "PAK_STATUS_FREE_PENDING" }, { RPakStatus_t::PAK_STATUS_CANCELING, "PAK_STATUS_CANCELING" }, { RPakStatus_t::PAK_STATUS_ERROR, "PAK_STATUS_ERROR" }, { RPakStatus_t::PAK_STATUS_INVALID_PAKHANDLE, "PAK_STATUS_INVALID_PAKHANDLE" }, { RPakStatus_t::PAK_STATUS_BUSY, "PAK_STATUS_BUSY" }, }; struct RPakAssetBinding_t { uint32_t m_nExtension; // For example '0x6C74616D' for the material asset. int m_iVersion; const char* m_szDescription; // Description/Name of asset. void* m_pLoadAssetFunction; void* m_pUnloadAssetFunction; void* m_pReplaceAssetFunction; void* m_pUnknownAssetFunction; // [ PIXIE ]: Also a function pointer just sometimes it's set to CStdMemAlloc and sometimes it handles some data. int m_iSubHeaderSize; int m_iNativeClassSize; // Native class size, for 'material' it would be CMaterialGlue full size. uint32_t unk2; int unk3; // [ PIXIE ]: Should be the full size across Season 0-3. }; struct RPakAssetEntry_t { uint64_t m_Guid; uint64_t m_Padding; void* m_pHead; void* m_pCpu; uint64_t m_nStarpakOffset; uint64_t m_nStarpakOptOffset; uint16_t m_nPageEnd; uint16_t unk1; uint32_t m_nRelationsStartIdx; uint32_t m_nUsesStartIdx; uint32_t m_nRelationsCount; uint32_t m_nUsesCount; uint32_t m_nAssetHeaderSize; uint32_t m_nVersion; uint32_t m_nMagic; }; struct RPakAssetEntryShort { uint64_t m_Guid; uint64_t m_Padding; void* m_pHead; void* m_pCpu; }; struct RPakUnknownStruct_t { RPakAssetBinding_t m_nAssetBindings[64]; // [ PIXIE ]: Max possible registered assets on Season 3, 0-2 I did not check yet. RPakAssetEntryShort m_Assets[0x40000]; // End size unknown. }; struct RPakHeader_t { uint32_t m_nMagic; // 'RPak' uint16_t m_nVersion; // R2 = '7' R5 = '8' uint8_t m_nFlags[0x2]; // uint8_t m_nHash0[0x8]; // uint8_t m_nHash1[0x8]; // uint64_t m_nSizeDisk; // Compressed size uint64_t m_nEmbeddedStarpakOffset; // uint8_t unk0[0x8]; // uint64_t m_nSizeMemory; // Decompressed size uint64_t m_nEmbeddedStarpakSize; // uint8_t unk1[0x8]; // uint16_t m_nStarpakReferenceSize; // uint16_t m_nStarpakOptReferenceSize; // uint16_t m_nVirtualSegmentCount; // * 0x10 uint16_t m_nMemPageCount; // * 0xC uint32_t m_nPatchIndex; // uint32_t m_nDescriptorCount; // uint32_t m_nAssetEntryCount; // File entry count uint32_t m_nGuidDescriptorCount; // uint32_t m_nRelationsCounts; // uint8_t unk2[0x10]; // uint32_t m_nMemPageOffset; // Size not verified. Offsets every page by x amount, if not 0 start of first page has data corresponding for 'patching some page' uint8_t unk3[0x8]; // }; struct RPakPatchCompressedHeader_t { uint64_t m_nSizeDisk; uint64_t m_nSizeMemory; }; struct RPakDecompState_t { uint64_t m_nInputBuf; uint64_t m_nOut; uint64_t m_nMask; uint64_t m_nOutMask; uint64_t m_nTotalFileLen; uint64_t m_nDecompSize; uint64_t m_nInvMaskIn; uint64_t m_nInvMaskOut; uint32_t header_skip_bytes_bs; uint32_t dword44; uint64_t input_byte_pos; uint64_t m_nDecompPosition; uint64_t m_nLengthNeeded; uint64_t byte; uint32_t byte_bit_offset; uint32_t dword6C; uint64_t qword70; uint64_t m_nCompressedStreamSize; uint64_t m_nDecompStreamSize; }; class RPakLoadedInfo_t { public: RPakHandle_t m_nHandle; //0x0000 RPakStatus_t m_nStatus; //0x0004 uint64_t m_nUnk1; //0x0008 uint32_t m_nUnk2; //0x0010 uint32_t m_nAssetCount; //0x0014 char* m_pszFileName; //0x0018 void* m_pMalloc; //0x0020 uint64_t* m_pAssetGuids; //0x0028 size of the array is m_nAssetCount #if defined GAMEDLL_S3 void* m_pVSegBuffers[4]; //0x0030 char pad_0050[16]; //0x0050 void* m_pPakInfo; //0x0060 RPakLoadedInfo_t* m_pUnknownLoadedPakInfo; //0x0068 char pad_0070[4]; //0x0070 int8_t m_nUnk3; //0x0074 char pad_0075[51]; //0x0075 uint32_t m_nUnk4; //0x00A8 uint8_t m_nUnk5; //0x00AC #endif #if not defined GAMEDLL_S3 char pad_0030[128]; //0x0030 char pad_00B0[48]; //0x00B0 #endif // !GAMEDLL_S3 uint64_t m_nUnkEnd; //0x00B0/0x00E8 }; //Size: 0x00B8/0x00E8 struct RPakDescriptor_t { uint32_t m_Index; uint32_t m_Offset; }; struct PakFile_t { int m_nDescCount; int m_nProcessedAssetCount; int m_nPageEnd; int m_nPageStart; uint32_t m_nPatchIndex_maybe; uint32_t dword14; char gap18[184]; uint32_t unsigned_intD0; char gapD4[284]; uint64_t m_nInputBytePos; uint8_t byte1F8; char gap1F9[4]; uint8_t byte1FD; uint8_t byte1FE; uint8_t byte200; RPakDecompState_t m_PakDecompState; uint64_t qword288; uint64_t qword290; uint64_t qword298; uint64_t qword2A0; char* m_PatchData; char gap2B0[696]; unsigned __int8(__fastcall* pfunc568)(__int64, LARGE_INTEGER*, unsigned __int64); uint64_t qword570; uint64_t qword578; int* qword580; uint8_t** m_ppPagePointers; void* m_pPatchCompressPairs; uint64_t qword598; char* m_pszStreamingFilePaths; char* m_pszOptStreamingFilePaths; void* m_pVirtualSegments; void* m_pMemPages; void* m_pVirtualPointers; RPakAssetEntry_t* m_pAssetEntries; RPakDescriptor_t* m_pGuidDescriptors; uint32_t* m_pFileRelations; char gap5E0[40]; RPakAssetEntry_t** m_ppAssetEntries; char gap610[520]; const char* m_pszFileName; RPakHeader_t m_PakHdr; }; static_assert(sizeof(PakFile_t) == 2208); static_assert(sizeof(RPakDecompState_t) == 136); static_assert(sizeof(RPakPatchCompressedHeader_t) == 16); /* ==== RTECH =========================================================================================================================================================== */ #if not defined DEDICATED inline CMemory p_RTech_CreateDXTexture; inline auto RTech_CreateDXTexture = p_RTech_CreateDXTexture.RCast(); inline CMemory p_GetStreamOverlay; inline auto GetStreamOverlay = p_GetStreamOverlay.RCast(); #endif // [ PIXIE ]: I'm very unsure about this, but it really seems like it inline CMemory p_RTech_FindFreeSlotInFiles; inline auto RTech_FindFreeSlotInFiles = p_RTech_FindFreeSlotInFiles.RCast(); inline CMemory p_RTech_OpenFile; inline auto RTech_OpenFile = p_RTech_OpenFile.RCast(); #ifdef GAMEDLL_S3 inline CMemory p_Pak_ProcessGuidRelationsForAsset; inline auto RTech_Pak_ProcessGuidRelationsForAsset = p_RTech_OpenFile.RCast(); #endif inline CMemory p_StreamDB_Init; inline auto v_StreamDB_Init = p_StreamDB_Init.RCast(); inline RPakLoadedInfo_t* g_pLoadedPakInfo; inline int16_t* s_pLoadedPakCount; inline int16_t* s_pParsedPakCount; inline RPakUnknownStruct_t* g_pUnknownPakStruct; inline int32_t* s_pFileArray; inline PSRWLOCK* g_pPakFileSlotLock; inline pFileHandleTracker_t* m_FileHandles; inline JobFifoLock_s* g_pPakFifoLock; inline void* g_pPakFifoLockWrapper; // Pointer to functor that takes the global pak fifolock as argument. inline bool* g_bPakFifoLockAcquired; class RTech { public: uint64_t __fastcall StringToGuid(const char* pData); uint8_t __fastcall DecompressPakFile(RPakDecompState_t* state, uint64_t inLen, uint64_t outLen); uint64_t __fastcall DecompressPakFileInit(RPakDecompState_t* state, uint8_t* fileBuffer, uint64_t fileSize, uint64_t offNoHeader, uint64_t headerSize); RPakLoadedInfo_t* GetPakLoadedInfo(RPakHandle_t nPakId); RPakLoadedInfo_t* GetPakLoadedInfo(const char* szPakName); static int32_t OpenFile(const CHAR* szFilePath, void* unused, LONGLONG* fileSizeOut); #ifdef GAMEDLL_S3 static void PakProcessGuidRelationsForAsset(PakFile_t* pak, RPakAssetEntry_t* asset); #endif #if not defined DEDICATED static void CreateDXTexture(TextureHeader_t* textureHeader, int64_t cpuArg); void** LoadShaderSet(void** VTablePtr); #endif // !DEDICATED }; void RTech_Utils_Attach(); void RTech_Utils_Detach(); /////////////////////////////////////////////////////////////////////////////// extern RTech* g_pRTech; /////////////////////////////////////////////////////////////////////////////// class VPakFile : public IDetour { virtual void GetAdr(void) const { #if not defined DEDICATED spdlog::debug("| FUN: RTech::CreateDXTexture : {:#18x} |\n", p_RTech_CreateDXTexture.GetPtr()); #endif // !DEDICATED spdlog::debug("| FUN: RTech::FindFreeSlotInFiles : {:#18x} |\n", p_RTech_FindFreeSlotInFiles.GetPtr()); spdlog::debug("| FUN: RTech::OpenFile : {:#18x} |\n", p_RTech_OpenFile.GetPtr()); #if not defined DEDICATED spdlog::debug("| FUN: GetStreamOverlay : {:#18x} |\n", p_GetStreamOverlay.GetPtr()); #endif // !DEDICATED spdlog::debug("| FUN: StreamDB_Init : {:#18x} |\n", p_StreamDB_Init.GetPtr()); spdlog::debug("| VAR: g_pLoadedPakInfo : {:#18x} |\n", reinterpret_cast(g_pLoadedPakInfo)); spdlog::debug("| VAR: s_pLoadedPakCount : {:#18x} |\n", reinterpret_cast(s_pLoadedPakCount)); spdlog::debug("| VAR: s_pParsedPakCount : {:#18x} |\n", reinterpret_cast(s_pParsedPakCount)); spdlog::debug("| VAR: s_pFileArray : {:#18x} |\n", reinterpret_cast(s_pFileArray)); spdlog::debug("| VAR: g_pPakFileSlotLock : {:#18x} |\n", reinterpret_cast(g_pPakFileSlotLock)); spdlog::debug("| VAR: m_FileHandles : {:#18x} |\n", reinterpret_cast(m_FileHandles)); spdlog::debug("| VAR: g_pUnknownPakStruct : {:#18x} |\n", reinterpret_cast(g_pUnknownPakStruct)); spdlog::debug("| VAR: g_pPakFifoLock : {:#18x} |\n", reinterpret_cast(g_pPakFifoLock)); spdlog::debug("| VAR: g_pPakFifoLockWrapper : {:#18x} |\n", reinterpret_cast(g_pPakFifoLockWrapper)); spdlog::debug("| VAR: g_bPakFifoLockAcquired : {:#18x} |\n", reinterpret_cast(g_bPakFifoLockAcquired)); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { #if not defined DEDICATED #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_RTech_CreateDXTexture = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\xC4\x48\x89\x48\x08\x53\x55\x41\x55"), "xxxxxxxxxxx"); RTech_CreateDXTexture = p_RTech_CreateDXTexture.RCast(); /*48 8B C4 48 89 48 08 53 55 41 55*/ #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_RTech_CreateDXTexture = g_GameDll.FindPatternSIMD(reinterpret_cast("\xE8\x00\x00\x00\x00\x4C\x8B\xC7\x48\x8B\xD5\x48\x8B\xCB\x48\x83\xC4\x60"), "x????xxxxxxxxxxxxx").FollowNearCallSelf(); RTech_CreateDXTexture = p_RTech_CreateDXTexture.RCast(); /*E8 ? ? ? ? 4C 8B C7 48 8B D5 48 8B CB 48 83 C4 60*/ #endif p_GetStreamOverlay = g_GameDll.FindPatternSIMD(reinterpret_cast("\xE8\x00\x00\x00\x00\x80\x7C\x24\x00\x00\x0F\x84\x00\x00\x00\x00\x48\x89\x9C\x24\x00\x00\x00\x00"), "x????xxx??xx????xxxx????").FollowNearCallSelf(); GetStreamOverlay = p_GetStreamOverlay.RCast(); /*E8 ? ? ? ? 80 7C 24 ? ? 0F 84 ? ? ? ? 48 89 9C 24 ? ? ? ?*/ #endif // !DEDICATED p_StreamDB_Init = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x54\x41\x56\x41\x57\x48\x83\xEC\x40\x48\x8B\xE9"), "xxxx?xxxx?xxxx?xxxx?xxxxxxxxxxxxx"); v_StreamDB_Init = p_StreamDB_Init.RCast(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 54 41 56 41 57 48 83 EC 40 48 8B E9*/ p_RTech_FindFreeSlotInFiles = g_GameDll.FindPatternSIMD(reinterpret_cast("\x44\x8B\x51\x0C\x4C\x8B\xC1"), "xxxxxxx"); RTech_FindFreeSlotInFiles = p_RTech_FindFreeSlotInFiles.RCast(); /*44 8B 51 0C 4C 8B C1*/ p_RTech_OpenFile = g_GameDll.FindPatternSIMD(reinterpret_cast("\xE8\x00\x00\x00\x00\x89\x85\x08\x01\x00\x00"), "x????xxxxxx").FollowNearCallSelf(); RTech_OpenFile = p_RTech_OpenFile.RCast(); /*E8 ? ? ? ? 89 85 08 01 00 00*/ #ifdef GAMEDLL_S3 p_Pak_ProcessGuidRelationsForAsset = g_GameDll.FindPatternSIMD(reinterpret_cast("\xE8\x00\x00\x00\x00\x48\x8B\x86\x00\x00\x00\x00\x42\x8B\x0C\xB0"), "x????xxx????xxxx").FollowNearCallSelf(); RTech_Pak_ProcessGuidRelationsForAsset = p_Pak_ProcessGuidRelationsForAsset.RCast(); /*E8 ? ? ? ? 48 8B 86 ? ? ? ? 42 8B 0C B0*/ #endif } virtual void GetVar(void) const { g_pLoadedPakInfo = p_CPakFile_UnloadPak.FindPattern("48 8D 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); s_pLoadedPakCount = p_CPakFile_UnloadPak.FindPattern("66 89", CMemory::Direction::DOWN, 450).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); s_pParsedPakCount = &*s_pLoadedPakCount - 1; // '-1' shifts it back with sizeof(int16_t). g_pPakFileSlotLock = p_StreamDB_Init.Offset(0x70).FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 512, 1).ResolveRelativeAddress(0x3, 0x7).RCast(); s_pFileArray = p_StreamDB_Init.Offset(0x70).FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 512, 2).ResolveRelativeAddress(0x3, 0x7).RCast(); m_FileHandles = p_StreamDB_Init.Offset(0x70).FindPatternSelf("4C 8D", CMemory::Direction::DOWN, 512, 1).ResolveRelativeAddress(0x3, 0x7).RCast(); g_pUnknownPakStruct = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8D\x1D\x00\x00\x00\x00\x45\x8D\x5A\x0E"), "xxx????xxxx").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); /*48 8D 1D ? ? ? ? 45 8D 5A 0E*/ g_pPakFifoLock = p_JT_HelpWithAnything.Offset(0x155).FindPatternSelf("48 8D 0D").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); g_pPakFifoLockWrapper = p_JT_HelpWithAnything.Offset(0x1BC).FindPatternSelf("48 8D 0D").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); g_bPakFifoLockAcquired = p_JT_HelpWithAnything.Offset(0x50).FindPatternSelf("C6 05").ResolveRelativeAddressSelf(0x2, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VPakFile);