//===== Copyright � 2005-2005, Valve Corporation, All rights reserved. ======// // // Purpose: A set of utilities to help with generating meshes // //===========================================================================// #ifndef MESHUTILS_H #define MESHUTILS_H #ifdef _WIN32 #pragma once #endif //----------------------------------------------------------------------------- // Helper methods to create various standard index buffer types //----------------------------------------------------------------------------- void GenerateSequentialIndexBuffer(unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex); void GenerateQuadIndexBuffer(unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex); void GeneratePolygonIndexBuffer(unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex); void GenerateLineStripIndexBuffer(unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex); void GenerateLineLoopIndexBuffer(unsigned short* pIndexMemory, int nIndexCount, int nFirstVertex); #endif // MESHUTILS_H