//===== Copyright © 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// #include "core/stdafx.h" #include "tier0/commandline.h" #include "tier1/cmd.h" #include "tier1/cvar.h" #include "tier1/strtools.h" #include "engine/sys_dll.h" #include "engine/sys_dll2.h" #include "engine/host_cmd.h" #include "engine/traceinit.h" #include "rtech/rtech_utils.h" #ifndef DEDICATED #include "client/vengineclient_impl.h" #endif // !DEDICATED #include "filesystem/filesystem.h" constexpr char DFS_ENABLE_PATH[] = "/vpk/enable.txt"; //----------------------------------------------------------------------------- // Figure out if we're running a Valve mod or not. //----------------------------------------------------------------------------- static bool IsValveMod(const char* pModName) { return (Q_stricmp(pModName, "cstrike") == 0 || Q_stricmp(pModName, "dod") == 0 || Q_stricmp(pModName, "hl1mp") == 0 || Q_stricmp(pModName, "tf") == 0 || Q_stricmp(pModName, "hl2mp") == 0 || Q_stricmp(pModName, "csgo") == 0); } //----------------------------------------------------------------------------- // Figure out if we're running a Respawn mod or not. //----------------------------------------------------------------------------- static bool IsRespawnMod(const char* pModName) { return (Q_stricmp(pModName, "r1") == 0 || Q_stricmp(pModName, "r2") == 0 || Q_stricmp(pModName, "r5") == 0); } //----------------------------------------------------------------------------- // Initialize the VPK and file cache system //----------------------------------------------------------------------------- static void InitVPKSystem() { char szCacheEnableFilePath[260]; // [rsp+20h] [rbp-118h] BYREF char bFixSlashes = FileSystem()->GetCurrentDirectory(szCacheEnableFilePath, sizeof(szCacheEnableFilePath)) ? szCacheEnableFilePath[0] : '\0'; size_t nCachePathLen = strlen(szCacheEnableFilePath); size_t nCacheFileLen = sizeof(DFS_ENABLE_PATH)-1; if ((nCachePathLen + nCacheFileLen) < 0x104 || (nCacheFileLen = (sizeof(szCacheEnableFilePath)-1) - nCachePathLen, nCachePathLen != (sizeof(szCacheEnableFilePath)-1))) { strncat(szCacheEnableFilePath, DFS_ENABLE_PATH, nCacheFileLen)[sizeof(szCacheEnableFilePath)-1] = '\0'; bFixSlashes = szCacheEnableFilePath[0]; } if (bFixSlashes) { V_FixSlashes(szCacheEnableFilePath, '/'); } if (!CommandLine()->CheckParm("-novpk") && FileSystem()->FileExists(szCacheEnableFilePath, nullptr)) { FileSystem()->AddSearchPath(".", "MAIN", SearchPathAdd_t::PATH_ADD_TO_TAIL); #ifndef DEDICATED FileSystem()->SetVPKCacheModeClient(); FileSystem()->MountVPKFile("vpk/client_frontend.bsp"); #else // Dedicated runs server vpk's and must have 'vpk/mp_common.bsp' mounted. FileSystem()->SetVPKCacheModeServer(); FileSystem()->MountVPKFile("vpk/server_mp_common.bsp"); #endif // !DEDICATED } } InitReturnVal_t CEngineAPI::VInit(CEngineAPI* pEngineAPI) { return CEngineAPI_Init(pEngineAPI); } //----------------------------------------------------------------------------- // Initialization, shutdown of a mod. //----------------------------------------------------------------------------- bool CEngineAPI::VModInit(CEngineAPI* pEngineAPI, const char* pModName, const char* pGameDir) { // Register new Pak Assets here! //RTech_RegisterAsset(0, 1, "", nullptr, nullptr, nullptr, CMemory(0x1660AD0A8).RCast(), 8, 8, 8, 0, 0xFFFFFFC); bool results = CEngineAPI_ModInit(pEngineAPI, pModName, pGameDir); if (!IsValveMod(pModName) && !IsRespawnMod(pModName)) { #ifndef DEDICATED g_pEngineClient->SetRestrictServerCommands(true); // Restrict server commands. g_pEngineClient->SetRestrictClientCommands(true); // Restrict client commands. #endif // !DEDICATED } return results; } //----------------------------------------------------------------------------- // Sets startup info //----------------------------------------------------------------------------- void CEngineAPI::VSetStartupInfo(CEngineAPI* pEngineAPI, StartupInfo_t* pStartupInfo) { #if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) if (*g_bTextMode) { return; } const size_t nBufLen = sizeof(pStartupInfo->m_szBaseDirectory); strncpy(g_szBaseDir, pStartupInfo->m_szBaseDirectory, nBufLen); g_pEngineParms->baseDirectory = g_szBaseDir; g_szBaseDir[nBufLen-1] = '\0'; void** pCurrentInstance = &pEngineAPI->m_StartupInfo.m_pInstance; size_t nInstances = 6; do { pCurrentInstance += 16; uint64_t pInstance = *(_QWORD*)&pStartupInfo->m_pInstance; pStartupInfo = (StartupInfo_t*)((char*)pStartupInfo + 128); *((_QWORD*)pCurrentInstance - 8) = pInstance; *((_QWORD*)pCurrentInstance - 7) = *(_QWORD*)&pStartupInfo[-1].m_pParentAppSystemGroup[132]; *((_QWORD*)pCurrentInstance - 6) = *(_QWORD*)&pStartupInfo[-1].m_pParentAppSystemGroup[148]; *((_QWORD*)pCurrentInstance - 5) = *(_QWORD*)&pStartupInfo[-1].m_pParentAppSystemGroup[164]; *((_QWORD*)pCurrentInstance - 4) = *(_QWORD*)&pStartupInfo[-1].m_pParentAppSystemGroup[180]; *((_QWORD*)pCurrentInstance - 3) = *(_QWORD*)&pStartupInfo[-1].m_pParentAppSystemGroup[196]; *((_QWORD*)pCurrentInstance - 2) = *(_QWORD*)&pStartupInfo[-1].m_pParentAppSystemGroup[212]; *((_QWORD*)pCurrentInstance - 1) = *(_QWORD*)&pStartupInfo[-1].m_pParentAppSystemGroup[228]; --nInstances; } while (nInstances); *(_QWORD*)pCurrentInstance = *(_QWORD*)&pStartupInfo->m_pInstance; *((_QWORD*)pCurrentInstance + 1) = *(_QWORD*)&pStartupInfo->m_szBaseDirectory[8]; InitVPKSystem(); v_TRACEINIT(NULL, "COM_InitFilesystem( m_StartupInfo.m_szInitialMod )", "COM_ShutdownFileSystem()"); COM_InitFilesystem(pEngineAPI->m_StartupInfo.m_szInitialMod); *g_bTextMode = true; #else // !TODO: 'TRACEINIT' needs to be reimplemented in S0/S1 (inline). v_CEngineAPI_SetStartupInfo(pEngineAPI, pStartupInfo); #endif // !(GAMEDLL_S0) || !(GAMEDLL_S1) } /////////////////////////////////////////////////////////////////////////////// void VSys_Dll2::Attach() const { DetourAttach(&CEngineAPI_Init, &CEngineAPI::VInit); DetourAttach(&CEngineAPI_ModInit, &CEngineAPI::VModInit); DetourAttach(&v_CEngineAPI_SetStartupInfo, &CEngineAPI::VSetStartupInfo); } void VSys_Dll2::Detach() const { DetourDetach(&CEngineAPI_Init, &CEngineAPI::VInit); DetourDetach(&CEngineAPI_ModInit, &CEngineAPI::VModInit); DetourDetach(&v_CEngineAPI_SetStartupInfo, &CEngineAPI::VSetStartupInfo); }