//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======// // // Purpose: // // $NoKeywords: $ //=============================================================================// #ifndef PREDICTIONCOPY_H #define PREDICTIONCOPY_H #ifdef _WIN32 #pragma once #endif #include "ehandle.h" #if defined( CLIENT_DLL ) #include "game/client/c_baseentity.h" class C_BaseEntity; typedef CHandle EHANDLE; #else #include "game/server/baseentity.h" class CBaseEntity; typedef CHandle EHANDLE; #endif #endif // PREDICTIONCOPY_H