#pragma once #include "tier0/tslist.h" typedef int RPakHandle_t; constexpr int INVALID_PAK_HANDLE = -1; enum class ePakStatus : int { PAK_STATUS_FREED = 0, PAK_STATUS_LOAD_PENDING, PAK_STATUS_REPAK_RUNNING, PAK_STATUS_REPAK_DONE, PAK_STATUS_LOAD_STARTING, PAK_STATUS_LOAD_PAKHDR, PAK_STATUS_LOAD_PATCH_INIT, PAK_STATUS_LOAD_PATCH_EDIT_STREAM, PAK_STATUS_LOAD_ASSETS, PAK_STATUS_LOADED, // 9 PAK_STATUS_UNLOAD_PENDING, PAK_STATUS_FREE_PENDING, PAK_STATUS_CANCELING, PAK_STATUS_ERROR, // 13 PAK_STATUS_INVALID_PAKHANDLE, PAK_STATUS_BUSY }; /* ==== RTECH_GAME ====================================================================================================================================================== */ inline CMemory p_CPakFile_LoadAsync; inline auto CPakFile_LoadAsync = p_CPakFile_LoadAsync.RCast(); inline CMemory p_CPakFile_LoadPak; inline auto CPakFile_LoadPak = p_CPakFile_LoadPak.RCast(); inline CMemory p_CPakFile_UnloadPak; inline auto CPakFile_UnloadPak = p_CPakFile_UnloadPak.RCast(); inline CMemory p_CPakFile_OpenFileOffset; // Offset to inlined 'CPakFile::LoadPak_OpenFile'. class CPakFile { public: static RPakHandle_t LoadAsync(const char* szPakFileName, CAlignedMemAlloc* pMalloc = g_pAlignedMemAlloc, int nIdx = NULL, bool bUnk = false); static void UnloadPak(RPakHandle_t handle); }; extern CPakFile* g_pakLoadApi; extern vector g_vLoadedPakHandle; /////////////////////////////////////////////////////////////////////////////// class V_RTechGame : public IDetour { virtual void GetAdr(void) const { LogFunAdr("CPakFile::LoadAsync", p_CPakFile_LoadAsync.GetPtr()); LogFunAdr("CPakFile::LoadPak", p_CPakFile_LoadPak.GetPtr()); LogFunAdr("CPakFile::UnloadPak", p_CPakFile_UnloadPak.GetPtr()); LogFunAdr("CPakFile::OpenFile", p_CPakFile_OpenFileOffset.GetPtr()); } virtual void GetFun(void) const { p_CPakFile_LoadPak = g_GameDll.FindPatternSIMD("48 89 4C 24 ?? 56 41 55 48 81 EC ?? ?? ?? ?? 4C"); CPakFile_LoadPak = p_CPakFile_LoadPak.RCast(); p_CPakFile_LoadAsync = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 89 03 8B 0B").FollowNearCallSelf(); CPakFile_LoadAsync = p_CPakFile_LoadAsync.RCast(); p_CPakFile_UnloadPak = g_GameDll.FindPatternSIMD("E8 ?? ?? ?? ?? 85 FF 74 0C").FollowNearCallSelf(); CPakFile_UnloadPak = p_CPakFile_UnloadPak.RCast(); } virtual void GetVar(void) const { } virtual void GetCon(void) const { p_CPakFile_OpenFileOffset = g_GameDll.FindPatternSIMD("48 89 7C 24 30 C7 44 24 28 ?? ?? ?? 40"); } virtual void Attach(void) const; virtual void Detach(void) const; }; ///////////////////////////////////////////////////////////////////////////////