#pragma once /* ==== CVENGINESERVER ================================================================================================================================================== */ inline CMemory p_IVEngineServer__PersistenceAvailable; inline auto IVEngineServer__PersistenceAvailable = p_IVEngineServer__PersistenceAvailable.RCast(); inline CMemory p_IVEngineServer__IsDedicatedServer; inline auto IVEngineServer__IsDedicatedServer = p_IVEngineServer__IsDedicatedServer.RCast(); inline CMemory p_IVEngineServer__GetNumHumanPlayers; inline auto IVEngineServer__GetNumHumanPlayers = p_IVEngineServer__GetNumHumanPlayers.RCast(); inline CMemory p_IVEngineServer__GetNumFakeClients; inline auto IVEngineServer__GetNumFakeClients = p_IVEngineServer__GetNumFakeClients.RCast(); //inline CMemory p_RunFrameServer; //inline auto v_RunFrameServer = p_RunFrameServer.RCast(); inline bool* g_bDedicated = nullptr; /////////////////////////////////////////////////////////////////////////////// bool HIVEngineServer__PersistenceAvailable(void* entidx, int clientidx); void IVEngineServer_Attach(); void IVEngineServer_Detach(); /////////////////////////////////////////////////////////////////////////////// struct ServerPlayer_t { ServerPlayer_t(void) : m_flCurrentNetProcessTime(0.0) , m_flLastNetProcessTime(0.0) , m_bPersistenceEnabled(false) {} inline void Reset(void) { m_flCurrentNetProcessTime = 0.0; m_flLastNetProcessTime = 0.0; m_bPersistenceEnabled = false; } double m_flCurrentNetProcessTime; double m_flLastNetProcessTime; bool m_bPersistenceEnabled; }; extern ServerPlayer_t g_ServerPlayer[MAX_PLAYERS]; /////////////////////////////////////////////////////////////////////////////// class HVEngineServer : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: IVEngineServer::PersistenceAvailable : {:#18x} |\n", p_IVEngineServer__PersistenceAvailable.GetPtr()); spdlog::debug("| FUN: IVEngineServer::IsDedicatedServer : {:#18x} |\n", p_IVEngineServer__IsDedicatedServer.GetPtr()); spdlog::debug("| FUN: IVEngineServer::GetNumHumanPlayers : {:#18x} |\n", p_IVEngineServer__GetNumHumanPlayers.GetPtr()); spdlog::debug("| FUN: IVEngineServer::GetNumFakeClients : {:#18x} |\n", p_IVEngineServer__GetNumFakeClients.GetPtr()); //spdlog::debug("| FUN: RunFrameServer : {:#18x} |\n", p_RunFrameServer.GetPtr()); spdlog::debug("| VAR: g_bDedicated : {:#18x} |\n", reinterpret_cast(g_bDedicated)); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { p_IVEngineServer__PersistenceAvailable = g_GameDll.FindPatternSIMD(reinterpret_cast("\x3B\x15\x00\x00\x00\x00\x7D\x33"), "xx????xx"); p_IVEngineServer__IsDedicatedServer = g_GameDll.FindPatternSIMD(reinterpret_cast("\x0F\xB6\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x8B\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x40\x53"), "xxx????xxxxxxxxxxxx????xxxxxxxxxxx"); p_IVEngineServer__GetNumHumanPlayers = g_GameDll.FindPatternSIMD(reinterpret_cast("\x8B\x15\x00\x00\x00\x00\x33\xC0\x85\xD2\x7E\x24"), "xx????xxxxxx"); p_IVEngineServer__GetNumFakeClients = g_GameDll.FindPatternSIMD(reinterpret_cast("\x8B\x05\x00\x00\x00\x00\x33\xC9\x85\xC0\x7E\x2D"), "xx????xxxxxx"); // p_RunFrameServer = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x57\x48\x83\xEC\x30\x0F\x29\x74\x24\x00\x48\x8D\x0D\x00\x00\x00\x00"), "xxxx?xxxxxxxxx?xxx????"); IVEngineServer__PersistenceAvailable = p_IVEngineServer__PersistenceAvailable.RCast(); /*3B 15 ?? ?? ?? ?? 7D 33*/ IVEngineServer__IsDedicatedServer = p_IVEngineServer__IsDedicatedServer.RCast(); /*0F B6 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 48 8B 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC 40 53*/ IVEngineServer__GetNumHumanPlayers = p_IVEngineServer__GetNumHumanPlayers.RCast(); /*8B 15 ?? ?? ?? ?? 33 C0 85 D2 7E 24*/ IVEngineServer__GetNumFakeClients = p_IVEngineServer__GetNumFakeClients.RCast(); /*8B 05 ?? ?? ?? ?? 33 C9 85 C0 7E 2D*/ // v_RunFrameServer = p_RunFrameServer.RCast(); /*48 89 5C 24 ?? 57 48 83 EC 30 0F 29 74 24 ?? 48 8D 0D ?? ?? ?? ??*/ } virtual void GetVar(void) const { g_bDedicated = p_IVEngineServer__IsDedicatedServer.ResolveRelativeAddress(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HVEngineServer);