#pragma once #include "client/cdll_engine_int.h" /* ==== CMATSYSTEMSURFACE =============================================================================================================================================== */ inline CMemory p_CMatSystemSurface_DrawColoredText; inline auto CMatSystemSurface_DrawColoredText = p_CMatSystemSurface_DrawColoredText.RCast(); class CMatSystemSurface { }; inline CMatSystemSurface* g_pMatSystemSurface; inline CMatSystemSurface* g_pMatSystemSurfaceReference; /////////////////////////////////////////////////////////////////////////////// class VMatSystemSurface : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: CMatSystemSurface::DrawColoredText : {:#18x} |\n", p_CMatSystemSurface_DrawColoredText.GetPtr()); spdlog::debug("| VAR: g_pMatSystemSurface : {:#18x} |\n", reinterpret_cast(g_pMatSystemSurface)); spdlog::debug("| VAR: g_pMatSystemSurfaceReference : {:#18x} |\n", reinterpret_cast(g_pMatSystemSurfaceReference)); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { p_CMatSystemSurface_DrawColoredText = g_GameDll.FindPatternSIMD(reinterpret_cast("\x4C\x8B\xDC\x48\x83\xEC\x68\x49\x8D\x43\x58\x0F\x57\xC0"), "xxxxxxxxxxxxxx"); CMatSystemSurface_DrawColoredText = p_CMatSystemSurface_DrawColoredText.RCast(); /*4C 8B DC 48 83 EC 68 49 8D 43 58 0F 57 C0*/ } virtual void GetVar(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) g_pMatSystemSurface = g_GameDll.FindPatternSIMD(reinterpret_cast( "\x48\x83\x3D\x00\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00\x48\x89\x05\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00"), "xxx?????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????xxx????").ResolveRelativeAddressSelf(0x3, 0x8).RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) g_pMatSystemSurface = g_GameDll.FindPatternSIMD(reinterpret_cast( "\x48\x83\xEC\x28\x48\x83\x3D\x00\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00"), "xxxxxxx?????xxx????") .FindPatternSelf("48 83 3D", CMemory::Direction::DOWN, 40).ResolveRelativeAddressSelf(0x3, 0x8).RCast(); #endif g_pMatSystemSurfaceReference = g_GameDll.FindPatternSIMD(reinterpret_cast( "\x48\x8B\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x8B\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x8B\x81\x00\x00\x00\x00"), "xxx????xxxxxxxxxxxx????xxxxxxxxxxx????") .ResolveRelativeAddressSelf(0x3, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VMatSystemSurface);