#pragma once #pragma pack(push, 1) class CShaderGlue // Most of these found in CShaderGlue::SetupShader { public: int SetupShader(uint64_t nCount, uint64_t a3, void* pRawMaterialGlueWithoutVTable); void* m_pVTable; //0x0000 char pad_0008[8]; //0x0008 Dispatcher Context, Some SEH try and catch thing. uint64_t m_nUnknown1; //0x0010 uint16_t m_nCount1; //0x0018 uint16_t m_nTextureInputCount; //0x001A uint16_t m_nNumSamplers; //0x001C [ PIXIE ]: Used by ID3D11DeviceContext::PSSetSamplers to set NumSamplers uint8_t m_nStartSlot; //0x001E [ PIXIE ]: Used by ID3D11DeviceContext::PSSetShaderResources to set StartSlot. uint8_t m_nNumViews; //0x001F [ PIXIE ]: Used by ID3D11DeviceContext::PSSetShaderResources to set NumViews. uint8_t m_nByte1; //0x0020 [ PIXIE ]: No clue tbh the only usage is an example I will show below. All of the usages are cmp also..? uint8_t pad_0021[15]; //0x0021 void** m_ppVertexShader; //0x0030 [ PIXIE ]: Points to another structure which holds a double ptr to d3d11.dll void** m_ppPixelShader; //0x0038 [ PIXIE ]: Points to another structure which holds a double ptr to d3d11.dll }; //Size: 0x0040 static_assert(sizeof(CShaderGlue) == 0x40); // [ PIXIE ]: All vars have proper datatype size, paddings are unknown. #pragma pack(pop) /* if ( *(_BYTE *)(v19 + a1 + 32) != byte_14171A08A ) // (v19 + a1 + 32) = m_nByte1 { byte_14171A08A = *(_BYTE *)(v19 + a1 + 32); qword_14171AE78 = -1i64; } */ /* ==== CSHADERGLUE ================================================================================================================================================== */ inline int(*CShaderGlue_SetupShader)(CShaderGlue* thisptr, uint64_t nCount, uint64_t a3, void* pRawMaterialGlueWithoutVTable); inline void* g_pShaderGlueVFTable = nullptr; /////////////////////////////////////////////////////////////////////////////// class VShaderGlue : public IDetour { virtual void GetAdr(void) const { LogConAdr("CShaderGlue::`vftable'", g_pShaderGlueVFTable); LogFunAdr("CShaderGlue::SetupShader", CShaderGlue_SetupShader); } virtual void GetFun(void) const { CShaderGlue_SetupShader = CMemory(g_pShaderGlueVFTable).WalkVTable(4).Deref().RCast(); } virtual void GetVar(void) const { } virtual void GetCon(void) const { g_pShaderGlueVFTable = g_GameDll.GetVirtualMethodTable(".?AVCShaderGlue@@"); } virtual void Detour(const bool bAttach) const { } }; ///////////////////////////////////////////////////////////////////////////////