/////////////////// client_dev configuration file. // This file is executed automatically on startup. ////////////////////////// //// CLIENT //// ////////////////////////// cl_noTimeoutLocalHost "1" // Do not time-out on local connections. cl_threaded_bone_setup "0" // Has to be disabled on the client to prevent deadlock. ////////////////////////// //// SIMULATION //// !!WARNING!!: CHANGING THESE CAN CAUSE SIMULATION ISSUES. DO NOT CHANGE FOR NON-DEBUG ACTIVITY! ////////////////////////// cl_predict_cmdlimit "5000" // Num client frames since last valid snapshot before pauzing simulation. cl_updaterate_mp "20" // Sets the num delta ticks per second. base_tickinterval_mp "0.05" // Sets the num simulation frames per second. ////////////////////////// //// PLATFORM //// ////////////////////////// origin_disconnectWhenOffline "0" // Whether the client disconnect itself from the server if Origin is offline. ////////////////////////// //// DEBUG TEXT //// ////////////////////////// cl_showfps "1" // Shows detailed client/server data. cl_showpos "1" // Shows detailed position data. host_speeds "2" // Show general system running times. cl_showhoststats "1" // Shows detailed host stats. cl_hoststats_invert_x "0" // Inverts the X offset for host speeds debug overlay. cl_hoststats_invert_y "0" // Inverts the Y offset for host speeds debug overlay. cl_hoststats_offset_x "10" // Host stats 'X' offset. cl_hoststats_offset_y "10" // Host stats 'Y' offset. cl_showsimstats "1" // Shows detailed simulation stats. cl_simstats_invert_x "1" // Inverts the X offset for simulation debug overlay. cl_simstats_invert_y "1" // Inverts the Y offset for simulation debug overlay. cl_simstats_offset_x "650" // Simulation stats 'X' offset. cl_simstats_offset_y "120" // Simulation stats 'Y' offset. cl_showgpustats "1" // Shows detailed GPU memory stats. cl_gpustats_invert_x "1" // Inverts the X offset for texture streaming debug overlay. cl_gpustats_invert_y "1" // Inverts the Y offset for texture streaming debug overlay. cl_gpustats_offset_x "650" // GPU stats 'X' offset. cl_gpustats_offset_y "105" // GPU stats 'Y' offset. phys_showObjectCount "1" // Shows physics object count. rui_defaultDebugFontFace "ArameMono" // Sets the RUI debug font face. hitch_alert_color "255 000 000 255" // Sets the RUI hitch alert font color. ////////////////////////// //// NOTIFY TEXT //// ////////////////////////// con_drawnotify "1" // Shows DevMsg RUI console overlay. con_notifylines "5" // Num log lines for RUI console overlay. con_notify_invert_x "0" // Invert X offset for RUI console overlay. con_notify_invert_y "1" // Invert Y offset for RUI console overlay. con_notify_offset_x "10" // RUI console overlay 'X' offset. con_notify_offset_y "170" // RUI console overlay 'Y' offset. ////////////////////////// //// DEBUG DRAW //// ////////////////////////// r_drawrenderboxes "1" // Enable render boxes. r_visualizetraces_duration "25" // Duration before code overlays get decayed. r_debug_overlay_nodecay "0" // If set, don't decay any overlay. cl_ent_bbox "1" // Display entity bounding boxes. cl_ent_rbox "1" // Display entity render boxes. cl_ent_absbox "1" // Display entity abs boxes. ////////////////////////// //// MATSYS //// ////////////////////////// mat_showdxoutput "1" // Shows debug information from the DirectX hook system. gl_clear_color_buffer "1" // Enable or disable the clearing of the main color buffer. //mat_sync_rt "1" // Enable to debug render threads more easily ( !slower! ). //mat_sync_rt_flushes_gpu "1" // Enable to debug render threads more easily ( !slower! ).