#pragma once #include "engine/debugoverlay.h" namespace { /* ==== CCLIENTSTATE ==================================================================================================================================================== */ #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) //ADDRESS p_CClientState__CheckForResend = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x56\x57\x41\x57\x00\x81\xEC\x20\x04\x00\x00\x45\x0F\xB6\xF9\x00\x00\x00\x00\x8B\xF1\x48", "xxxx?xxxx?xxxx?xxxxx????xxx"); /*48 89 5C 24 ?? 56 57 41 57 ?? 81 EC 20 04 ?? 00 45 0F B6 F9 ?? ?? ?? ?? 8B F1 48*/ //void (*CClientState__CheckForResend)(std::int64_t a1, const char* a2, std::int64_t a3, char a4, int a5, std::uint8_t* a6) = (void(*)(std::int64_t, const char*, std::int64_t, char, int, std::uint8_t*))p_CClientState__CheckForResend.GetPtr(); #elif defined (GAMEDLL_S2) //ADDRESS p_CClientState__CheckForResend = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x45\x0F\xB6", "xxxx?xxxx?xxxx?xxxxx????xxx"); /*48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 81 EC ?? ?? ?? ?? 45 0F B6*/ //void (*CClientState__CheckForResend)(std::int64_t a1, const char* a2, std::int64_t a3, char a4, int a5, std::uint8_t* a6) = (void(*)(std::int64_t, const char*, std::int64_t, char, int, std::uint8_t*))p_CClientState__CheckForResend.GetPtr(); #elif defined (GAMEDLL_S3) //ADDRESS p_CClientState__CheckForResend = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x56\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\x32", "xxxx?xxxx?xxxx?xxxxx????xxx"); /*48 89 5C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 81 EC ?? ?? ?? ?? 48 8B 32*/ //void (*CClientState__CheckForResend)(std::int64_t a1, const char* a2, std::int64_t a3, char a4, int a5, std::uint8_t* a6) = (void(*)(std::int64_t, const char*, std::int64_t, char, int, std::uint8_t*))p_CClientState__CheckForResend.GetPtr(); #endif } namespace { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) bool* cl_m_bPaused = p_DrawAllOverlays.Offset(0x90).FindPatternSelf("80 3D ? ? ? 0B ?", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x2).RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) bool* cl_m_bPaused = p_DrawAllOverlays.Offset(0x70).FindPatternSelf("80 3D ? ? ? 01 ?", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x7).RCast(); #endif int* cl_host_tickcount = p_DrawAllOverlays.Offset(0xC0).FindPatternSelf("66 0F 6E", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x4, 0x8).RCast(); } /////////////////////////////////////////////////////////////////////////////// class CBaseClientState { public: bool* m_bPaused = cl_m_bPaused; // pauzes the client side simulation in apex. int* host_tickcount = cl_host_tickcount; // client simulation tick count. bool IsPaused(); float GetClientTime(); int GetClientTickCount() const; // Get the client tick count. void SetClientTickCount(int tick); // Set the client tick count. }; extern CBaseClientState* g_pBaseClientState; /////////////////////////////////////////////////////////////////////////////// class HClientState : public IDetour { virtual void debugp() { //std::cout << "| FUN: CClientState::CheckForResend : 0x" << std::hex << std::uppercase << p_CClientState__CheckForResend.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "| VAR: cl_m_bPaused : 0x" << std::hex << std::uppercase << cl_m_bPaused << std::setw(0) << " |" << std::endl; std::cout << "| FUN: cl_host_tickcount : 0x" << std::hex << std::uppercase << cl_host_tickcount << std::setw(npad) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HClientState);