//===========================================================================// // // Purpose: client side datablock receiver // //===========================================================================// #include "engine/client/clientstate.h" #include "datablock_receiver.h" //----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- ClientDataBlockReceiver::~ClientDataBlockReceiver() { v_ClientDataBlockReceiver__Destructor(this); } //----------------------------------------------------------------------------- // Purpose: send an ack back to the server to let them know // we received the datablock //----------------------------------------------------------------------------- void ClientDataBlockReceiver::AcknowledgeTransmission() { v_ClientDataBlockReceiver__AcknowledgeTransmission(this); }