playlists { version stable versionNum 229 Gamemodes { defaults { vars { /////////////////////////////////////////////////////////////////////////////////// //// Code Required Vars /////////////////////////////////////////////////////////////////////////////////// max_players 60 max_teams 20 bsp_build_warnings_off 0 cmdlineMapLoad 1 faq_community_count 1 faq_community_url_00 "" faq_community_version 0 faq_patchnotes_count 1 faq_patchnotes_version 0 idleKickTime_minutes 0 mixtape_onboarding "survival" observer_mode_check_same_team 1 hover_tank_revive_fix 1 player_freefall_job_enable 1 enable_report 2 enable_three_weapons 0 charselect_intro_countdown_duration 5 wait_for_players_forever 0 /////////////////////////////////////////////////////////////////////////////////// //// Script Required Vars /////////////////////////////////////////////////////////////////////////////////// canyonlands_hovertanks_circle_index 1 loot_main_weapon_energy_ar_edition 20 loot_main_weapon_lstar_edition 30 waiting_for_players_countdown_seconds 5 waiting_for_players_min_wait 0 waiting_for_players_timeout_seconds 60 waiting_for_players_has_black_screen 1 survival_enable_gladiator_intros 0 character_select_time_max 6 character_select_time_min 6 /////////////////////////////////////////////////////////////////////////////////// //// Character Configurations /////////////////////////////////////////////////////////////////////////////////// //character_wattson lock //character_crypto lock //============= Hide from Normal Use ============// /////////////////////////////////////////////////////////////////////////////////// //// Custom Weapons /////////////////////////////////////////////////////////////////////////////////// custom_weapon_list "mp_weapon_volt_smg mp_weapon_sentinel" mp_weapon_volt_smg_class "smg" mp_weapon_sentinel_class "sniper" mp_weapon_sentinel_attachments "mag sight grip" /////////////////////////////////////////////////////////////////////////////////// //// Character Damage Balances /////////////////////////////////////////////////////////////////////////////////// leg_hitbox_override_character_wraith "20 21" leg_hitbox_override_character_lifeline "20 21" leg_hitbox_override_character_wattson "20 21" leg_hitbox_override_character_pathfinder "16 26 25 12" /////////////////////////////////////////////////////////////////////////////////// //// Deathfield /////////////////////////////////////////////////////////////////////////////////// deathfield_damagePercent_0 0.02 deathfield_damagePercent_1 0.10 deathfield_damagePercent_2 0.15 deathfield_damagePercent_3 0.20 deathfield_damagePercent_4 0.20 deathfield_damagePercent_5 0.25 deathfield_damagePercent_6 0.25 deathfield_damagePercent_7 0.25 deathfield_preShrinkDuration_0 180 deathfield_preShrinkDuration_1 145 deathfield_preShrinkDuration_2 135 deathfield_preShrinkDuration_3 120 deathfield_preShrinkDuration_4 90 deathfield_preShrinkDuration_5 60 deathfield_preShrinkDuration_6 20 deathfield_preShrinkDuration_7 20 deathfield_radius_0 22000 deathfield_radius_1 13000 deathfield_radius_2 8000 deathfield_radius_3 4000 deathfield_radius_4 1500 deathfield_radius_5 750 deathfield_radius_6 100 deathfield_radius_7 1 deathfield_shrinkSpeed_0 160 deathfield_shrinkSpeed_1 130 deathfield_shrinkSpeed_2 120 deathfield_shrinkSpeed_3 100 deathfield_shrinkSpeed_4 80 deathfield_shrinkSpeed_5 80 deathfield_shrinkSpeed_6 100 deathfield_shrinkSpeed_7 100 /////////////////////////////////////////////////////////////////////////////////// //// Airdrops /////////////////////////////////////////////////////////////////////////////////// //"type:dropCount:preWait:contentsLeft:contentsRight:contentsCenter" // contents can be expanded with: "contentsL1,contentsL2,contentsL3 ...:contentsR1:contentsC1" using "," as a delimiter // multiple airdrops can be added per round using " " as a delimiter //===================================================================================================================== airdrop_data_round_0 "2:30:care_package_1_L:care_package_1_R:care_package_1_C" airdrop_data_round_1 "1:15:care_package_2_L:care_package_2_R:care_package_2_C" airdrop_data_round_2 "1:0:care_package_3_L:care_package_3_R:care_package_3_C" /////////////////////////////////////////////////////////////////////////////////// //// MTX and Progression /////////////////////////////////////////////////////////////////////////////////// xp_first_game_amount 0 xp_champion_amount 500 xp_damage_dealt_amount 0.25 xp_friend_amount 3.0 xp_friend_frac 0.05 xp_kill_amount 50 xp_kill_champion_amount 500 xp_kill_leader_amount 50 xp_loot_master_amount 50 xp_respawn_ally_amount 200 xp_revive_ally_amount 25 xp_survival_duration_amount 3.0 xp_top_five_amount 300 xp_win_match_amount 900 xp_first_kill_amount 500 xp_challenge_completed_amount 1 grx_currency_bundle_crafting_common_count 15 grx_currency_bundle_crafting_epic_count 200 grx_currency_bundle_crafting_legendary_count 600 grx_currency_bundle_crafting_rare_count 30 /////////////////////////////////////////////////////////////////////////////////// //// Dialogs /////////////////////////////////////////////////////////////////////////////////// generic_dialog_header_30 "#MATCHMAKING_PENALTY_ACTIVE" generic_dialog_message_31 "#MATCHMAKING_PENALTY_1" generic_dialog_message_32 "#MATCHMAKING_PENALTY_2" generic_dialog_message_33 "#MATCHMAKING_PENALTY_3" generic_dialog_message_34 "#MATCHMAKING_PENALTY_4" generic_dialog_message_35 "#MATCHMAKING_PENALTY_5" generic_dialog_message_36 "#MATCHMAKING_PENALTY_GE_5" /////////////////////////////////////////////////////////////////////////////////// //// Hovertanks /////////////////////////////////////////////////////////////////////////////////// hovertanks_count_intro 1 hovertanks_count_mid 1 hovertanks_chance_intro 1.00 hovertanks_chance_mid 0.33 /////////////////////////////////////////////////////////////////////////////////// //// Gamemodes /////////////////////////////////////////////////////////////////////////////////// mode_fall_ltm 0 /////////////////////////////////////////////////////////////////////////////////// //// Events /////////////////////////////////////////////////////////////////////////////////// valentines_event 0 halloween_event 0 /////////////////////////////////////////////////////////////////////////////////// //// Aim Assist /////////////////////////////////////////////////////////////////////////////////// aimassist_adspull_disabled 1 aimassist_magnet_pc 0.40 aimassist_magnet 0.60 /////////////////////////////////////////////////////////////////////////////////// //// Battlepass /////////////////////////////////////////////////////////////////////////////////// //battlepass_character_max_xp 25000 //battlepass_character_max_weekly_xp 25000 /////////////////////////////////////////////////////////////////////////////////// //// Misc Configuration /////////////////////////////////////////////////////////////////////////////////// timelimit 30 enable_grx 1 enable_battlepass 1 enable_wraith_alert_effect 1 disable_hud_score_display 0 ranked_in_match_check_party 0 ranked_in_match_check_party_force_team 0 quick_melee_enabled 1 require_training 0 octane_preview 0 player_revive_enabled 1 match_ending_enabled 1 battlechatter_enabled 1 survival_shields 1 survival_jumpkit_enabled 0 survival_wallrun_enabled 0 survival_drop_item 1 survival_pickup_item 1 survival_swap_item 1 survival_equip_attachment 1 survival_unequip_attachment 1 survival_transfer_attachment 1 survival_drop_equipment 1 /////////////////////////////////////////////////////////////////////////////////// //// Player Reporting /////////////////////////////////////////////////////////////////////////////////// report_player_reason_pc_friendly_count 4 report_player_reason_pc_friendly_1 "#REPORT_PLAYER_REASON_LOS" report_player_reason_pc_friendly_2 "#REPORT_PLAYER_REASON_AIMSNAP" report_player_reason_pc_friendly_3 "#REPORT_PLAYER_REASON_WEIRDMOVING" report_player_reason_pc_friendly_4 "#REPORT_PLAYER_REASON_AMMOORRECOIL" report_player_reason_pc_enemy_count 4 report_player_reason_pc_enemy_1 "#REPORT_PLAYER_REASON_LOS" report_player_reason_pc_enemy_2 "#REPORT_PLAYER_REASON_AIMSNAP" report_player_reason_pc_enemy_3 "#REPORT_PLAYER_REASON_WEIRDMOVING" report_player_reason_pc_enemy_4 "#REPORT_PLAYER_REASON_AMMOORRECOIL" report_player_reason_console_friendly_count 5 report_player_reason_console_friendly_1 "#REPORT_PLAYER_REASON_OFFENSIVE" report_player_reason_console_friendly_2 "#REPORT_PLAYER_REASON_SPAWN" report_player_reason_console_friendly_3 "#REPORT_PLAYER_REASON_HARRASMENT" report_player_reason_console_friendly_4 "#REPORT_PLAYER_REASON_HATE" report_player_reason_console_friendly_5 "#REPORT_PLAYER_REASON_SUICIDE" report_player_reason_console_enemy_count 4 report_player_reason_console_enemy_1 "#REPORT_PLAYER_REASON_LOS" report_player_reason_console_enemy_2 "#REPORT_PLAYER_REASON_AIMSNAP" report_player_reason_console_enemy_3 "#REPORT_PLAYER_REASON_WEIRDMOVING" report_player_reason_console_enemy_4 "#REPORT_PLAYER_REASON_AMMOORRECOIL" /////////////////////////////////////////////////////////////////////////////////// //// Unknown /////////////////////////////////////////////////////////////////////////////////// color "254 184 0 255" /////////////////////////////////////////////////////////////////////////////////// //// Season start/end datetimes (don't delete these) /////////////////////////////////////////////////////////////////////////////////// season01_start_unixtime 2145916800 season02_start_unixtime 2145916800 season03_reveal_unixtime 1626656230 season03_start_unixtime 1626656230 season03_finish_unixtime 1637272618 season03_hide_unixtime 1637272618 ranked_period_02_start_unixtime 1630749435 s03e01_start_unixtime 1630749435 /////////////////////////////////////////////////////////////////////////////////// //// Dev Playlist Vars /////////////////////////////////////////////////////////////////////////////////// gamemode_select_v2_enable 1 // Enable gamemode select version 2 over 1 beta_watermark 1 // Enable Beta Watermark survival_quick_chat_enabled 1 // Quips desertlands_script_train_enable 1 // World's Edge Train thirdperson_match 0 // Third Person Mode enable_nessies 1 // Kings Canyon Easter Egg /////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////// } maps { } } survival { inherit defaults } menufall { inherit defaults } custom_aimtrainer { inherit defaults } custom_ctf { inherit defaults } custom_tdm { inherit defaults } } // START OF MP GAMEMODES LINE -------------------------------------------------- Playlists { survival_staging_baseline { inherit survival vars { name "survival_staging_baseline" visible 0 max_teams 20 max_players 20 min_players 1 num_squads_in_staging 1 waiting_for_players_spawning_enabled 1 jump_from_plane_enabled 0 wait_for_players_forever 1 scorebar_hide_squads_remaining 1 scorebar_hide_waiting_for_players 1 airdrop_enabled 0 num_static_loot_ticks_to_spawn 0 loot_preprocessing_should_be_skipped 1 // Skip intros: waiting_for_players_spawning_enabled 1 waiting_for_players_countdown_seconds 0 waiting_for_players_timeout_seconds 1 character_select_time_max 0.0 character_select_time_min 0.0 survival_enable_gladiator_intros 0 jump_from_plane_enabled 0 // No circle: sur_circle_start_paused 1 charge_pylons_raise_time_override 15 //Shorter time in training survival_staging_area_enabled 1 battlechatter_enabled 1 make_room_for_new_players 1 } gamemodes { survival { maps { mp_rr_canyonlands_staging 1 } } } } survival_training { inherit survival_staging_baseline vars { visible 0 ui_slot training video _temp name "Training" description #PL_TRAINING_DESC image training // survival_training 1 survival_firingrange 0 pin_match_type training } } survival_firingrange { inherit survival_staging_baseline vars { visible 1 ui_slot firing_range image firing_range name "Firing Range" description #PL_FIRINGRANGE_DESC video _temp // match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players visible 1 // Skip intros: waiting_for_players_spawning_enabled 1 waiting_for_players_countdown_seconds 0 waiting_for_players_timeout_seconds 1 character_select_time_max 0.0 character_select_time_min 0.0 survival_enable_gladiator_intros 0 jump_from_plane_enabled 0 // No circle: sur_circle_start_paused 1 // Can change loadouts: sur_dev_unrestricted_character_changes 1 character_reselect_enabled 1 charselect_enabled 1 // Bots: sur_bots_spawn_with_random_weapons 1 //General Gamemode Settings match_ending_enabled 0 max_teams 1 max_players 3 min_players 1 // Firing Range: survival_firingrange 1 staging_ultimates_enabled 1 survival_staging_area_enabled 0 //survival_infinite_ammo 1 pin_match_type firing_range } } /////////////////////////////////// /////////// SURVIVAL /////////// /////////////////////////////////// survival { inherit defaults vars { visible 1 battlechatter_enabled 1 name "Survival" description #PL_SURVIVAL_SQUADS_DESC abbreviation #PL_PLAY_APEX pin_match_type survival enable_nessies 1 max_teams 20 max_players 60 min_players 60 survival_shields 1 is_ranked_game 0 player_revive_enabled 1 enable_apex_screens 1 skydive_ziplines_enabled 1 } gamemodes { survival { maps { mp_rr_desertlands_64k_x_64k 1 mp_rr_desertlands_64k_x_64k_nx 1 mp_rr_desertlands_64k_x_64k_tt 1 mp_rr_canyonlands_64k_x_64k 1 mp_rr_canyonlands_mu1 1 mp_rr_canyonlands_mu1_night 1 } } } } /////////////////////////////////// ////////////// RANKED ///////////// /////////////////////////////////// defaults { vars { visible 0 } } ranked { inherit defaults vars { panel_image panel_worlds_edge visible 0 battlechatter_enabled 1 name "Ranked" description #PL_survival_ranked_desc abbreviation #PL_Ranked_Leagues map_name #MP_RR_DESERTLANDS_64K_X_64K visible_schedule_block_0 "2021-06-15 10:00:00 -07:00 | 2021-12-03 10:00:00 -07:00" image ranked_2 video ranked_2 max_teams 20 max_players 60 min_players 60 survival_shields 1 freelance_enabled 1 is_ranked_game 1 ui_slot regular_2 pin_match_type survival player_revive_enabled 1 enable_apex_screens 1 skydive_ziplines_enabled 1 } gamemodes { survival { maps { mp_rr_desertlands_64k_x_64k 1 } } } } /////////////////////////////////// ///////////// LTMs ////////////// /////////////////////////////////// FallLTM { inherit defaults vars { name "ShadowFall" description #SHADOW_SQUAD_MODE_DESC abbreviation #SHADOW_SQUAD_MODE_ABOUT image shadow_squad video shadow_squad visible 1 show_ltm_about_button 1 max_teams 60 max_players 60 min_players 60 survival_shields 1 freelance_enabled 1 is_ranked_game 0 //ui_slot ltm mode_fall_ltm 1 evil_leviathans 1 player_revive_enabled 0 battlechatter_enabled 1 showLTMAboutButton 1 lootbin_spiders_chance 50 lootbin_infected_chance 50 character_select_time_max 4.0 character_select_time_min 4.0 } gamemodes { survival { maps { mp_rr_canyonlands_mu1_night 1 mp_rr_desertlands_64k_x_64k_nx 1 } } } } duos { inherit defaults vars { name "Survival Duos" description #PL_DES_DUO_SHORT abbreviation #PL_DES_DUO_LONG image duos video duos sur_bots_spawn_with_random_weapons 1 enable_nessies 1 max_teams 30 max_players 60 min_players 60 survival_shields 1 freelance_enabled 1 visible 1 is_ranked_game 0 player_revive_enabled 1 enable_apex_screens 1 showLTMAboutButton 1 //ui_slot ltm character_select_time_max 6.0 character_select_time_min 6.0 pin_match_type duo } gamemodes { survival { maps { mp_rr_canyonlands_64k_x_64k 1 mp_rr_canyonlands_mu1 1 mp_rr_desertlands_64k_x_64k 1 mp_rr_desertlands_64k_x_64k_nx 1 mp_rr_desertlands_64k_x_64k_tt 1 mp_rr_canyonlands_mu1_night 1 } } } } iron_crown { inherit survival vars { name "Iron Crown" description #PL_CAN_SOLO_SHORT abbreviation #PL_CAN_SOLO_LONG image solo_iron_crown video solo_iron_crown enable_nessies 1 max_teams 60 max_players 60 min_players 55 visible 0 solo_mode 1 solo_mode_intro_presentation 1 solo_mode_ingame_presentation 1 solo_mode_postgame_presentation 1 showLTMAboutButton 1 ui_slot ltm waiting_for_players_timeout_seconds 120 waiting_for_players_has_black_screen 0 character_select_time_max 4.0 character_select_time_min 4.0 } gamemodes { survival { maps { mp_rr_canyonlands_mu1 1 } } } } elite { inherit survival vars { name "Elite" description #PL_survival_elite_desc abbreviation #PL_survival_elite_desc image apex_elite video apex_elite enable_nessies 1 elite_enabled 1 visible 0 showLTMAboutButton 1 //ui_slot ltm } gamemodes { survival { maps { mp_rr_canyonlands_64k_x_64k 1 } } } } armed_and_dangerous { inherit survival vars { name "Shotguns And Snipers" description #SHOTGUNS_AND_SNIPERS_DESC abbreviation #SHOTGUNS_AND_SNIPERS_DESC image shotguns_and_snipers video shotguns_and_snipers enable_nessies 1 shotguns_and_snipers_mode 1 visible 0 showLTMAboutButton 1 //ui_slot ltm } gamemodes { survival { maps { mp_rr_desertlands_64k_x_64k 1 } } } } wead { inherit survival vars { visible 0 name "Worlds Edge After Dark" description #WORLDS_EDGE_NIGHT_DESC abbreviation #WORLDS_EDGE_NIGHT_DESC image worlds_edge_after_dark video worlds_edge_after_dark //ui_slot ltm } gamemodes { survival { maps { mp_rr_desertlands_64k_x_64k_nx 1 } } } } voyage { inherit survival vars { visible 0 name #PL_PLAY_APEX description #PL_SURVIVAL_SQUADS_DESC abbreviation #PL_PLAY_APEX //ui_slot ltm } gamemodes { survival { maps { mp_rr_desertlands_64k_x_64k_tt 1 } } } } /////////////////////////////////// //////////// CUSTOM ///////////// /////////////////////////////////// custom_aimtrainer { inherit survival vars { r5reloaded_aimtrainer 1 solo_mode 1 visible 1 name "Aim Trainer" description "Aim Trainer" waiting_for_players_spawning_enabled 1 jump_from_plane_enabled 0 wait_for_players_forever 1 scorebar_hide_squads_remaining 1 scorebar_hide_waiting_for_players 1 airdrop_enabled 0 num_static_loot_ticks_to_spawn 0 loot_preprocessing_should_be_skipped 1 survival_staging_area_enabled 1 make_room_for_new_players 1 // match teams will not fill with more than one party, up to max_teams of size max_team_size (or less) -- not exceeding max_players visible 1 // Skip intros: waiting_for_players_spawning_enabled 1 waiting_for_players_countdown_seconds 0 waiting_for_players_timeout_seconds 1 character_select_time_max 0.0 character_select_time_min 0.0 survival_enable_gladiator_intros 0 jump_from_plane_enabled 0 // No circle: sur_circle_start_paused 1 // Can change loadouts: dev_loadout_changeable_at_any_time 1 sur_dev_unrestricted_character_changes 1 character_reselect_enabled 1 charselect_enabled 1 // Bots: sur_bots_spawn_with_random_weapons 1 //General Gamemode Settings match_ending_enabled 0 max_teams 1 max_players 3 min_players 1 // Firing Range: survival_firingrange 1 staging_ultimates_enabled 1 survival_staging_area_enabled 0 } gamemodes { custom_aimtrainer { maps { mp_rr_canyonlands_64k_x_64k 1 mp_rr_canyonlands_mu1 1 mp_rr_desertlands_64k_x_64k 1 mp_rr_desertlands_64k_x_64k_nx 1 mp_rr_desertlands_64k_x_64k_tt 1 mp_rr_canyonlands_mu1_night 1 } } } } custom_ctf { inherit defaults vars { //ui_slot regular_2 image worlds_edge video worlds_edge panel_image panel_worlds_edge visible 1 battlechatter_enabled 1 name "Capture The Flag" description "Two teams each have their own color flag placed in their home base. The objective is to steal the other team's flag and take it to their own base" abbreviation "Capture The Flag" lobbytitle "Capture The Flag" pin_match_type survival enable_nessies 0 max_teams 2 max_players 18 min_players 1 // General Settings: survival_shields 1 skydive_ziplines_enabled 0 survival_infinite_ammo 1 survival_custom_deploy 1 ground_loot_enable 0 lootbin_loot_enable 0 loot_ticks_enabled 0 waiting_for_players_has_black_screen 0 waiting_for_players_countdown_seconds 0 survival_commentary_kill_leader_enabled 0 survival_commentary_first_blood_enabled 0 bloodhound_bird_cluster 0 survival_force_sliding_doors 1 enableFlyers 0 // Intro Settings: character_select_time_min 0 character_select_time_max 0 charselect_picking_delay_after_all 0 survival_enable_squad_intro 0 survival_enable_gladiator_intros 0 survival_jumpkit_enabled 1 survival_wallrun_enabled 1 jump_from_plane_enabled 0 match_ending_enabled 0 sur_circle_start_paused 1 // CTF Settings: //// General CTF Settings: global_chat_enabled 1 //Enables Global chat teammate_huds_enabled 0 //Enables teammate huds survival_jumpkit_enabled 1 //Enables double jump survival_wallrun_enabled 1 //Enables wallrun default_shield_hp 75 //Sets Sheilds give_ult_after_capture 1 //Fills up ult after capture use_legend_abilitys 0 //Uses Legends defualt abilitys instead of classes respawn_timer 10 //Amount of seconds it takes to repsawn take_weapons_from_flag_carrier 0 //Takes weapons from flag carrier and gives a dataknife that does 75 damage give_flag_carrier_speed_boost 0 //Gives the flag carrier a speed boost when holding the flag ////CTF Score And Round time: max_score 5 //Set max amount of flag captures round_time 30 //Sets time limit for rounds in minutes ////Respawn Classes: Weapons and Abilitys use the exact same format as custom_tdm //Class 1 ctf_respawn_class1_name "Close-Quarters" ctf_respawn_class1_primary "mp_weapon_r97 optic_cq_hcog_classic barrel_stabilizer_l4_flash_hider stock_tactical_l3 bullets_mag_l3" ctf_respawn_class1_secondary "mp_weapon_autopistol optic_cq_hcog_classic barrel_stabilizer_l4_flash_hider bullets_mag_l3" ctf_respawn_class1_tactical "mp_ability_area_sonar_scan" ctf_respawn_class1_ultimate "mp_weapon_jump_pad" //Class 2 ctf_respawn_class2_name "Heavy" ctf_respawn_class2_primary "mp_weapon_lmg optic_cq_hcog_classic barrel_stabilizer_l4_flash_hider stock_tactical_l3 highcal_mag_l3" ctf_respawn_class2_secondary "mp_weapon_energy_shotgun shotgun_bolt_l3" ctf_respawn_class2_tactical "mp_weapon_bubble_bunker" ctf_respawn_class2_ultimate "mp_weapon_grenade_gas" //Class 3 ctf_respawn_class3_name "Assault" ctf_respawn_class3_primary "mp_weapon_vinson optic_cq_hcog_classic stock_tactical_l3 highcal_mag_l3" ctf_respawn_class3_secondary "mp_weapon_wingman optic_cq_hcog_classic highcal_mag_l3" ctf_respawn_class3_tactical "mp_ability_area_sonar_scan" ctf_respawn_class3_ultimate "mp_weapon_jump_pad" //Class 4 ctf_respawn_class4_name "Marksman" ctf_respawn_class4_primary "mp_weapon_g2 optic_ranged_aog_variable barrel_stabilizer_l4_flash_hider stock_sniper_l3 bullets_mag_l3" ctf_respawn_class4_secondary "mp_weapon_alternator_smg optic_cq_hcog_classic bullets_mag_l3 barrel_stabilizer_l4_flash_hider stock_tactical_l3" ctf_respawn_class4_tactical "mp_weapon_dirty_bomb" ctf_respawn_class4_ultimate "mp_weapon_grenade_defensive_bombardment" //Class 5 ctf_respawn_class5_name "Sniper" ctf_respawn_class5_primary "mp_weapon_doubletake optic_ranged_aog_variable stock_sniper_l3 energy_mag_l3" ctf_respawn_class5_secondary "mp_weapon_shotgun optic_cq_hcog_classic shotgun_bolt_l3" ctf_respawn_class5_tactical "mp_ability_grapple" ctf_respawn_class5_ultimate "mp_weapon_jump_pad" //End of CTF Settings } gamemodes { custom_ctf { maps { mp_rr_canyonlands_64k_x_64k 1 mp_rr_canyonlands_mu1 1 mp_rr_desertlands_64k_x_64k 1 mp_rr_desertlands_64k_x_64k_nx 1 mp_rr_canyonlands_mu1_night 1 mp_rr_canyonlands_staging 1 mp_rr_aqueduct 1 mp_rr_aqueduct_night 1 mp_rr_ashs_redemption 1 mp_rr_arena_composite 1 } } } } custom_tdm { inherit defaults vars { //ui_slot regular_2 image worlds_edge video worlds_edge panel_image panel_worlds_edge visible 1 battlechatter_enabled 1 name "Team Deathmatch" description "You, against them, in a variety of gamemodes" abbreviation "Team Deathmatch" lobbytitle "Team Deathmatch" pin_match_type survival enable_nessies 0 max_teams 18 max_players 18 min_players 1 wait_for_players_forever 0 survival_shields 1 skydive_ziplines_enabled 0 dev_loadout_changeable_at_any_time 1 sur_dev_unrestricted_character_changes 1 character_reselect_enabled 1 charselect_enabled 1 solo_mode 1 solo_mode_intro_presentation 1 solo_mode_ingame_presentation 1 solo_mode_postgame_presentation 1 respawn_kit_enabled 1 respawn_kit_primary_weapon "mp_weapon_volt_smg energy_mag_l3 barrel_stabilizer_l4_flash_hider optic_cq_hcog_bruiser" respawn_kit_secondary_weapon "mp_weapon_volt_smg energy_mag_l3 barrel_stabilizer_l4_flash_hider" respawn_kit_tactical "mp_ability_3dash" respawn_kit_ultimate "mp_ability_phase_walk" survival_jumpkit_enabled 1 survival_wallrun_enabled 1 survival_infinite_ammo 1 survival_custom_deploy 1 ground_loot_enable 0 lootbin_loot_enable 0 character_select_time_max 4.0 character_select_time_min 4.0 charselect_picking_delay_after_all 0 survival_enable_squad_intro 0 survival_enable_gladiator_intros 0 minified_unitframes_enabled 1 jump_from_plane_enabled 0 enabled_killstreak_obituary 0 replay_enabled 1 replay_delay 2 replay_new_ui 0 match_ending_enabled 0 sur_circle_start_paused 1 } gamemodes { custom_tdm { maps { mp_rr_canyonlands_64k_x_64k 1 mp_rr_canyonlands_mu1 1 mp_rr_desertlands_64k_x_64k 1 mp_rr_desertlands_64k_x_64k_nx 1 mp_rr_desertlands_64k_x_64k_tt 1 mp_rr_canyonlands_mu1_night 1 mp_rr_canyonlands_staging 1 mp_rr_aqueduct 1 mp_rr_aqueduct_night 1 mp_rr_ashs_redemption 1 mp_rr_arena_composite 1 } } } } tdm_gg { inherit custom_tdm vars { name "Gun Game" visible 1 tdm_gungame 1 respawn_delay 1 replay_enabled 0 intro_cutscene_num_spawns 2 GG_Drop_Guns 1 respawn_kit_enabled 1 respawn_kit_primary_weapon "" respawn_kit_secondary_weapon "" respawn_kit_tactical "mp_ability_3dash" respawn_kit_ultimate "mp_ability_phase_walk" tgive_enabled 0 } } tdm_gg_double { inherit tdm_gg vars { name "Gun Game Doubles" visible 1 tdm_gungame 1 respawn_delay 1 replay_enabled 0 intro_cutscene_num_spawns 2 GG_Drop_Guns 1 double_weapon 1 respawn_kit_enabled 1 respawn_kit_tactical "mp_ability_3dash" respawn_kit_ultimate "mp_ability_phase_walk" } } /////////////////////////////////// ////////////// DEV ////////////// /////////////////////////////////// survival_dev { inherit survival vars { name "Survival Dev" visible 1 // Skip intros: waiting_for_players_spawning_enabled 1 waiting_for_players_countdown_seconds 0 waiting_for_players_timeout_seconds 1 character_select_time_max 0.0 character_select_time_min 0.0 survival_enable_gladiator_intros 0 jump_from_plane_enabled 0 // No circle: sur_circle_start_paused 1 // Can change loadouts: dev_loadout_changeable_at_any_time 1 sur_dev_unrestricted_character_changes 1 // Bots: sur_bots_spawn_with_random_weapons 1 match_ending_enabled 0 max_teams 1 max_players 120 min_players 1 enable_nessies 1 } gamemodes { survival { maps { mp_rr_canyonlands_64k_x_64k 1 mp_rr_canyonlands_mu1 1 mp_rr_desertlands_64k_x_64k 1 mp_rr_desertlands_64k_x_64k_nx 1 mp_rr_desertlands_64k_x_64k_tt 1 mp_rr_arena_skygarden 1 mp_rr_canyonlands_mu1_night 1 mp_rr_canyonlands_staging 1 mp_rr_aqueduct 1 mp_rr_aqueduct_night 1 mp_rr_ashs_redemption 1 mp_rr_arena_composite 1 } } } } shadowfall_dev { inherit survival_dev vars { name "ShadowFall Dev" // Bots: character_select_time_max 4.0 character_select_time_min 4.0 survival_enable_gladiator_intros 1 match_ending_enabled 0 player_revive_enabled 0 max_teams 2 max_players 2 min_players 1 enable_nessies 0 evil_leviathans 1 evil_flyers 1 battlechatter_enabled 0 showLTMAboutButton 0 lootbin_spiders_chance 50 lootbin_infected_chance 50 mode_fall_ltm 1 force_custom_musicpack 1 solo_mode 1 } gamemodes { survival { maps { mp_rr_desertlands_64k_x_64k_nx 1 mp_rr_canyonlands_mu1_night 1 } } } } menufall { vars { name "menufall" visible 0 menu_fall_ltm 1 // Sets the legend in the lobby. set_legend "character_wraith" } gamemodes { survival { maps { mp_lobby 1 } } } } // END OF MP GAMEMODES LINE ---------------------------------------------------- /////////////////////////////////// ////////////// DEV ////////////// /////////////////////////////////// dev_default { inherit survival_dev vars { visible 0 // The "cmdlineMapLoad" var here makes this playlist be the default in dev: cmdlineMapLoad 1 // R5DEV-196963 reconnect_disabled 1 survival_jumpkit_enabled 1 survival_wallrun_enabled 1 survival_circle_spawn 0 } gamemodes { survival { maps { mp_rr_canyonlands_64k_x_64k 1 mp_rr_canyonlands_mu1 1 mp_rr_desertlands_64k_x_64k 1 mp_rr_desertlands_64k_x_64k_nx 1 mp_rr_canyonlands_mu1_night 1 mp_rr_canyonlands_staging 1 mp_rr_aqueduct 1 mp_rr_aqueduct_night 1 mp_rr_ashs_redemption 1 mp_rr_arena_composite 1 } } } } } "LocalizedStrings" { "lang" { "Language" "english" "Tokens" { "MP_RR_DESERTLANDS_64K_X_64K_NX" "World's Edge After Dark" "MP_RR_DESERTLANDS_64K_X_64K_TT" "World's Edge Mirage Voyage" "MP_RR_ASHS_REDEMPTION" "Ash's Redemption" "MP_RR_AQUEDUCT" "Overflow" "MP_RR_AQUEDUCT_NIGHT" "Overflow After Dark" "MP_RR_ARENA_COMPOSITE" "Drop-Off" "MP_RR_ARENA_SKYGARDEN" "Encore" "WORLDS_EDGE_NIGHT" "SHADOWFALL WORLD'S EDGE" "WORLDS_EDGE_NIGHT_DESC" "Dead Legends respawn as Shadows.\nSurvive and escape with final 10 Legends." "Kings_Canyon_OG" "Kings Canyon" "KC_MU1" "Kings Canyon Season 2" "KCAD" "Kings Canyon After Dark" "Playtest" "Playtest" "Playtest_Only" "Playtest" "BETA_BUILD_WATERMARK" "R5Reloaded [v2.2]" "MOTD" "R5Reloaded is a mod for Apex Legends that allows you to create custom gamemodes, loadouts, servers and more!" "PROMO_LARGE_TITLE" "Welcome To R5Reloaded!" "PROMO_LARGE_DESCRIPTION" "Make sure to join the discord! discord.gg/r5reloaded" "PROMO_LEFT_TITLE" "Yes" "PROMO_LEFT_DESCRIPTION" "Your ad could be here" "PROMO_RIGHT_TITLE" "Yes2" "PROMO_RIGHT_DESCRIPTION" "Yes3" "PROMO_SDK_ERROR" "You should not see this." "PLAYER_KILLSTREAK" "`1%s1`0 is on a `1%s2`0 player killstreak" "PLAYER_ENDED_KILLSTREAK" "`1%s1`0 ended `1%s2`0's killstreak" "PLAYER_ENDED_OWN_KILLSTREAK" "`1%s1`0 ended their own killstreak" "DISCONNECT_BANNED" "The client's game account has been banned." "VALVE_REJECT_BANNED" "You have been banned from this server." "VALVE_REJECT_INVALID_NAME" "The client's game account has an invalid name." "DISCONNECT_SEND_RELIABLEOVERFLOW" "Connection to server overflowed (code:river)." "DISCONNECT_SEND_OVERFLOW" "Connection to server overflowed (code:dam)." "DISCONNECT_NETCHAN_OVERFLOW" "Connection to server overflowed (code:vulkan)." "DISCONNECT_STRINGCMD_OVERFLOW" "Connection to server overflowed (code:mountain)." } } } "KVFileOverrides" { } }