#ifndef DATABLOCK_RECEIVER_H #define DATABLOCK_RECEIVER_H #include "idatablock.h" class CClientState; class ClientDataBlockReceiver : public NetDataBlockReceiver { friend class CClientState; public: virtual ~ClientDataBlockReceiver(); virtual void AcknowledgeTransmission() override; void StartBlockReceiver(const int transferSize, const double startTime); void ResetBlockReceiver(const short transferNr); bool ProcessDataBlock(const double startTime, const short transferId, const int transferSize, const short counter, const short currentBlockId, const void* const blockBuffer, const int blockBufferBytes); protected: CClientState* m_pClientState; bool m_bStartedRecv; bool m_bCompletedRecv; bool byte12; short m_TransferId; short m_nTransferNr; bool m_bInitialized; int m_nTransferSize; int m_nTotalBlocks; int m_nBlockAckTick; double m_flStartTime; bool m_BlockStatus[MAX_DATABLOCK_FRAGMENTS]; char* m_pScratchBuffer; }; struct ClientDataBlockHeader_s { char reserved[3]; // unused in retail bool isCompressed; }; // virtual methods inline void*(*ClientDataBlockReceiver__Destructor)(ClientDataBlockReceiver* thisptr); inline void*(*ClientDataBlockReceiver__AcknowledgeTransmission)(ClientDataBlockReceiver* thisptr); // non-virtual methods inline bool (*ClientDataBlockReceiver__ProcessDataBlock)(ClientDataBlockReceiver* thisptr, const double time, const short transferId, const int transferSize, const short counter, const short currentBlockId, const void* const blockBuffer, const int blockBufferBytes); /////////////////////////////////////////////////////////////////////////////// class VClientDataBlockReceiver : public IDetour { virtual void GetAdr(void) const { LogFunAdr("ClientDataBlockReceiver::~ClientDataBlockReceiver", ClientDataBlockReceiver__Destructor); LogFunAdr("ClientDataBlockReceiver::AcknowledgeTransmission", ClientDataBlockReceiver__AcknowledgeTransmission); LogFunAdr("ClientDataBlockReceiver::ProcessDataBlock", ClientDataBlockReceiver__ProcessDataBlock); } virtual void GetFun(void) const { g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 57 48 83 EC 20 8B DA 48 8B F9 E8 ?? ?? ?? ?? F6 C3 01 74" " 0D BA ?? ?? ?? ?? 48 8B CF E8 ?? ?? ?? ?? 48 8B C7 48 8B 5C 24 ?? 48 83 C4 20 5F C3 CC CC CC CC CC CC CC CC CC CC CC CC 48 89 5C 24" " ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8D 05 ?? ?? ?? ?? C6 41 12 00").GetPtr(ClientDataBlockReceiver__Destructor); g_GameDll.FindPatternSIMD("40 53 48 81 EC ?? ?? ?? ?? 4C 8B 51 08").GetPtr(ClientDataBlockReceiver__AcknowledgeTransmission); g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 56 48 83 EC 30 0F B7 44 24 ??") .GetPtr(ClientDataBlockReceiver__ProcessDataBlock); } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Detour(const bool bAttach) const; }; /////////////////////////////////////////////////////////////////////////////// #endif // DATABLOCK_RECEIVER_H