#pragma once // !TODO: BUILD AGNOSTIC! // namespace { ADDRESS CollisionBSPData_LinkPhysics = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x48\x8B\xF9\x33\xED", "xxxx?xxxx?xxxx????xxxxx"); // case 1: only gets called on changelevel, needs more research, function gets called by CModelLoader virtual function. // 0x140256480 // 48 89 5C 24 ? 48 89 6C 24 ? 57 48 81 EC ? ? ? ? 48 8B F9 33 ED // } enum class eBspRes_t { RES_RPAK = 0, RES_VPK, RES_STBSP }; extern int g_nLoadedPakFileId[256]; void MOD_LoadDependencies(eBspRes_t resourceType); /////////////////////////////////////////////////////////////////////////////// class HModel_BSP : public IDetour { virtual void debugp() { std::cout << "| FUN: CollisionBSPData_LinkPhysics : 0x" << std::hex << std::uppercase << CollisionBSPData_LinkPhysics.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HModel_BSP);