#pragma once #include "mathlib/vector.h" #include "mathlib/color.h" // Something has to be hardcoded.. #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) || defined (GAMEDLL_S2) constexpr auto MATERIALSYSTEM_VCALL_OFF_0 = 0x3F8; constexpr auto CMATQUEUEDRENDERCONTEXT_VCALL_OFS_0 = 0x278; constexpr auto CMATQUEUEDRENDERCONTEXT_VCALL_OFS_1 = 0x280; #elif defined (GAMEDLL_S3) constexpr auto MATERIALSYSTEM_VCALL_OFF_0 = 0x3F0; constexpr auto CMATQUEUEDRENDERCONTEXT_VCALL_OFS_0 = 0x288; constexpr auto CMATQUEUEDRENDERCONTEXT_VCALL_OFS_1 = 0x290; #endif constexpr auto CMATQUEUEDRENDERCONTEXT_VCALL_OFS_2 = 0x8; constexpr auto NDEBUG_PERSIST_TILL_NEXT_SERVER = (0.01023f); enum class OverlayType_t { OVERLAY_BOX = 0, OVERLAY_SPHERE, OVERLAY_LINE, OVERLAY_TRIANGLE, OVERLAY_SWEPT_BOX, OVERLAY_BOX2, OVERLAY_CAPSULE, OVERLAY_UNK0, OVERLAY_UNK1 }; struct OverlayBase_t { OverlayBase_t(void) { m_Type = OverlayType_t::OVERLAY_BOX; m_nServerCount = -1; m_nCreationTick = -1; m_flEndTime = 0.0f; m_pNextOverlay = NULL; unk0 = NULL; } bool IsDead(void) const; OverlayType_t m_Type {}; // What type of overlay is it? int m_nCreationTick{}; // Duration -1 means go away after this frame # float m_nServerCount {}; // Latch server count, too float m_flEndTime {}; // When does this box go away OverlayBase_t* m_pNextOverlay {}; // 16 int64_t unk0 {}; // 24 }; struct OverlayLine_t : public OverlayBase_t { OverlayLine_t(void) { m_Type = OverlayType_t::OVERLAY_LINE; } Vector3 origin{}; Vector3 dest{}; int r{}; int g{}; int b{}; int a{}; bool noDepthTest{}; }; struct OverlayBox_t : public OverlayBase_t { OverlayBox_t(void) { m_Type = OverlayType_t::OVERLAY_BOX; } Vector3 origin{}; Vector3 mins{}; Vector3 maxs{}; QAngle angles{}; int r{}; int g{}; int b{}; int a{}; }; struct OverlaySphere_t : public OverlayBase_t { OverlaySphere_t(void) { m_Type = OverlayType_t::OVERLAY_SPHERE; } Vector3 vOrigin{}; float flRadius{}; int nTheta{}; int nPhi{}; int r{}; int g{}; int b{}; int a{}; }; void HDestroyOverlay(OverlayBase_t* pOverlay); void DrawOverlay(OverlayBase_t* pOverlay); void DebugOverlays_Attach(); void DebugOverlays_Detach(); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) inline ADDRESS p_DrawAllOverlays = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x55\x48\x83\xEC\x50\x48\x8B\x05\x00\x00\x00\x00"), "xxxxxxxxx????"); inline auto DrawAllOverlays = p_DrawAllOverlays.RCast(); /*40 55 48 83 EC 50 48 8B 05 ? ? ? ?*/ inline ADDRESS p_RenderBox = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x44\x89\x4C\x24\x00"), "xxxx?xxxx?xxxx?"); inline auto RenderBox = p_RenderBox.RCast(); /*48 89 5C 24 ? 48 89 6C 24 ? 44 89 4C 24 ?*/ #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) inline ADDRESS p_DrawAllOverlays = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x55\x48\x83\xEC\x30\x48\x8B\x05\x00\x00\x00\x00\x0F\xB6\xE9"), "xxxxxxxxx????xxx"); inline auto DrawAllOverlays = p_DrawAllOverlays.RCast(); /*40 55 48 83 EC 30 48 8B 05 ? ? ? ? 0F B6 E9*/ inline ADDRESS p_RenderBox = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x44\x89\x4C\x24\x00"), "xxxx?xxxx?xxxx?"); inline auto RenderBox = p_RenderBox.RCast(); /*48 89 5C 24 ? 48 89 6C 24 ? 44 89 4C 24 ?*/ #endif inline ADDRESS p_RenderLine = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x74\x24\x00\x44\x89\x44\x24\x00\x57\x41\x56"), "xxxx?xxxx?xxx"); inline auto RenderLine = p_RenderLine.RCast(); /*48 89 74 24 ? 44 89 44 24 ? 57 41 56*/ inline ADDRESS p_DestroyOverlay = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\x48\x8D\x0D\x00\x00\x00\x00\xFF\x15\x00\x00\x00\x00\x48\x63\x03"), "xxxxxxxxxxxx????xx????xxx"); inline auto DestroyOverlay = p_DestroyOverlay.RCast(); /*40 53 48 83 EC 20 48 8B D9 48 8D 0D ? ? ? ? FF 15 ? ? ? ? 48 63 03 */ inline int* client_debugdraw_int_unk = p_DrawAllOverlays.Offset(0xC0).FindPatternSelf("F3 0F 59", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x4, 0x8).RCast(); inline float* client_debugdraw_float_unk = p_DrawAllOverlays.Offset(0xD0).FindPatternSelf("F3 0F 10", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x4, 0x8).RCast(); inline OverlayBase_t** s_pOverlays = p_DrawAllOverlays.Offset(0x10).FindPatternSelf("48 8B 3D", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); inline LPCRITICAL_SECTION s_OverlayMutex = p_DrawAllOverlays.Offset(0x10).FindPatternSelf("48 8D 0D", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) inline int* render_tickcount = p_DrawAllOverlays.Offset(0x80).FindPatternSelf("3B 0D", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x6).RCast(); inline int* overlay_tickcount = p_DrawAllOverlays.Offset(0x70).FindPatternSelf("3B 0D", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x6).RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) inline int* render_tickcount = p_DrawAllOverlays.Offset(0x50).FindPatternSelf("3B 05", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x6).RCast(); inline int* overlay_tickcount = p_DrawAllOverlays.Offset(0x70).FindPatternSelf("3B 05", ADDRESS::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x6).RCast(); #endif /////////////////////////////////////////////////////////////////////////////// class HDebugOverlay : public IDetour { virtual void debugp() { std::cout << "| FUN: DrawAllOverlays : 0x" << std::hex << std::uppercase << p_DrawAllOverlays.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "| FUN: RenderBox : 0x" << std::hex << std::uppercase << p_RenderBox.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "| FUN: RenderLine : 0x" << std::hex << std::uppercase << p_RenderLine.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "| FUN: DestroyOverlay : 0x" << std::hex << std::uppercase << p_DestroyOverlay.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "| VAR: s_pOverlays : 0x" << std::hex << std::uppercase << s_pOverlays << std::setw(0) << " |" << std::endl; std::cout << "| VAR: s_OverlayMutex : 0x" << std::hex << std::uppercase << s_OverlayMutex << std::setw(0) << " |" << std::endl; std::cout << "| VAR: client_debugdraw_int_unk : 0x" << std::hex << std::uppercase << client_debugdraw_int_unk << std::setw(0) << " |" << std::endl; std::cout << "| VAR: client_debugdraw_float_unk : 0x" << std::hex << std::uppercase << client_debugdraw_float_unk << std::setw(0) << " |" << std::endl; std::cout << "| VAR: overlay_tickcount : 0x" << std::hex << std::uppercase << overlay_tickcount << std::setw(0) << " |" << std::endl; std::cout << "| VAR: render_tickcount : 0x" << std::hex << std::uppercase << render_tickcount << std::setw(0) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HDebugOverlay);