#include "core/stdafx.h" #include "vpklib/packedstore.h" #include "filesystem/filesystem.h" //----------------------------------------------------------------------------- // Purpose: create the search path. // Input : *pPath - // *pPathID - // addType - //----------------------------------------------------------------------------- void CFileSystem_Stdio::AddSearchPath(const char* pPath, const char* pPathID, SearchPathAdd_t addType) { static int index = 12; CallVFunc(index, this, pPath, pPathID, addType); } //----------------------------------------------------------------------------- // Purpose: read file from cache. // Input : *pPath - // *pResult - // Output : true if exists, false otherwise. //----------------------------------------------------------------------------- bool CFileSystem_Stdio::ReadFromCache(const char* pPath, void* pResult) { static int index = 76; return CallVFunc(index, this, pPath, pResult); } //----------------------------------------------------------------------------- // Purpose: mount specified VPK file (to access data). // Input : *pPath - // Output : *VPKData_t (information about mounted VPK file) //----------------------------------------------------------------------------- VPKData_t* CFileSystem_Stdio::MountVPK(const char* pPath) { static int index = 92; return CallVFunc(index, this, pPath); } /////////////////////////////////////////////////////////////////////////////// CFileSystem_Stdio* g_pFileSystem_Stdio = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\xFF\x15\x00\x00\x00\x00\x48\x8D\x05\x00\x00\x00\x00"), "xxxxxxxxxxx????xxx????").FindPatternSelf("48 8D", ADDRESS::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast();