#pragma once #include "client/client.h" #include "common/protocol.h" class CBaseClient { public: CBaseClient* GetClient(int nIndex) const; int32_t GetUserID(void) const; int64_t GetOriginID(void) const; SIGNONSTATE GetSignonState(void) const; PERSISTENCE GetPersistenceState(void) const; void* GetNetChan(void) const; void SetUserID(int32_t nUserID); void SetOriginID(int64_t nOriginID); void SetSignonState(SIGNONSTATE nSignonState); void SetPersistenceState(PERSISTENCE nPersistenceState); void SetNetChan(void* pNetChan); // !TODO: HACK! bool IsConnected(void) const; bool IsSpawned(void) const; bool IsActive(void) const; bool IsPersistenceAvailable(void) const; bool IsPersistenceReady(void) const; bool IsFakeClient(void) const; bool IsHumanPlayer(void) const; static bool Connect(CBaseClient* pClient, const char* szName, void* pNetChannel, bool bFakePlayer, void* a5, char* szMessage, int nMessageSize); static void* Clear(CBaseClient* pBaseClient); private: char pad_0000[0x10]; //0x0000 int32_t m_UserID; //0x0010 char pad_0014[0x38C]; //0x0014 void* m_NetChannel; //0x03A0 char pad_03A8[0x8]; //0x03A8 SIGNONSTATE m_nSignonState; //0x03B0 char pad_03B4[0x4]; //0x03B4 int64_t m_OriginID; //0x03B8 char pad_03C0[0x1D8]; //0x03C0 #if defined (GAMEDLL_S2) || defined (GAMEDLL_S3) int64_t pad_0598; //0x0598 #endif bool m_bFakePlayer; //0x05A0 char pad_05A4[0x18]; //0x05A4 PERSISTENCE m_nPersistenceState; //0x05BC char pad_05C0[g_dwCClientPadding]; //0x05C0 }; namespace { /* ==== CBASECLIENT ===================================================================================================================================================== */ ADDRESS p_CBaseClient_Connect = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x41\x56\x41\x57\x48\x83\xEC\x20\x48\x8B\xD9\x48\x89\x74", "xxxxxxxxxxxxxxxx"); /*40 53 41 56 41 57 48 83 EC 20 48 8B D9 48 89 74*/ bool (*CBaseClient_Connect)(CBaseClient* pClient, const char* szName, void* pNetChannel, bool bFakePlayer, void* a5, char* szMessage, int nMessageSize) = (bool (*)(CBaseClient*, const char*, void*, bool, void*, char*, int))p_CBaseClient_Connect.GetPtr(); ADDRESS p_CBaseClient_Clear = g_mGameDll.FindPatternSIMD((std::uint8_t*)"\x40\x53\x41\x56\x41\x57\x48\x83\xEC\x20\x48\x8B\xD9\x48\x89\x74", "xxxxxxxxxxxxxxxx"); void* (*CBaseClient_Clear)(CBaseClient* pClient) = (void* (*)(CBaseClient*))p_CBaseClient_Clear.GetPtr(); /*40 53 41 56 41 57 48 83 EC 20 48 8B D9 48 89 74*/ } /////////////////////////////////////////////////////////////////////////////// void CBaseClient_Attach(); void CBaseClient_Detach(); /////////////////////////////////////////////////////////////////////////////// class HBaseClient : public IDetour { virtual void debugp() { std::cout << "| FUN: CBaseClient::Connect : 0x" << std::hex << std::uppercase << p_CBaseClient_Connect.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "| FUN: CBaseClient::Clear : 0x" << std::hex << std::uppercase << p_CBaseClient_Clear.GetPtr() << std::setw(npad) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HBaseClient);