#pragma once #include "game/server/ai_node.h" //----------------------------------------------------------------------------- // CAI_Network // // Purpose: Stores a node graph through which an AI may pathfind //----------------------------------------------------------------------------- class CAI_Network { public: void* m_pVTable; // <-- 'this'. int m_iNumLinks; // +0x0008 char unk1[0x7C]; // +0x000C int m_iNumZones; // +0x0088 char unk2[0x10]; // +0x008C // unk8 on disk int unk5; // +0x009C char unk6[0x4]; // +0x00A0 int m_iNumHints; // +0x00A4 short m_Hints[0x7D0]; // +0x00A8 <-- '2000' hints. CAI_ScriptNode* m_ScriptNode; // +0x1048 <-- '[r5apex_ds.exe + 0xc6fd39]'. int m_iNumScriptNodes; // +0x1050 char pad0[0x14]; // +0x1054 <-- !TODO int64_t m_iNumNodes; // +0x1070 CAI_Node** m_pAInode; // +0x1078 };