#pragma once /* ==== MATERIALSYSTEM ================================================================================================================================================== */ inline CMemory p_CMaterialSystem__Init; inline auto CMaterialSystem__Init = p_CMaterialSystem__Init.RCast(); #ifndef DEDICATED #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) inline CMemory P_DrawFrame; inline auto V_DrawFrame = P_DrawFrame.RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) inline CMemory p_DispatchDrawCall; inline auto v_DispatchDrawCall = p_DispatchDrawCall.RCast(); #endif inline CMemory p_DrawStreamOverlay; inline auto DrawStreamOverlay = p_DrawStreamOverlay.RCast(); inline CMemory p_StreamDB_Init; inline auto StreamDB_Init = p_StreamDB_Init.RCast(); inline CMemory s_pRenderContext; inline void* g_pMaterialSystem = nullptr; inline int* total_streaming_tex_memory = nullptr; inline int* unfree_streaming_tex_memory = nullptr; inline int* unusable_streaming_tex_memory = nullptr; #endif // !DEDICATED void CMaterialSystem_Attach(); void CMaterialSystem_Detach(); /////////////////////////////////////////////////////////////////////////////// class VMaterialSystem : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: CMaterialSystem::Init : {:#18x} |\n", p_CMaterialSystem__Init.GetPtr()); #ifndef DEDICATED spdlog::debug("| FUN: DispatchDrawCall : {:#18x} |\n", p_DispatchDrawCall.GetPtr()); spdlog::debug("| FUN: DrawStreamOverlay : {:#18x} |\n", p_DrawStreamOverlay.GetPtr()); spdlog::debug("| VAR: s_pRenderContext : {:#18x} |\n", s_pRenderContext.GetPtr()); spdlog::debug("| FUN: StreamDB_Init : {:#18x} |\n", p_StreamDB_Init.GetPtr()); spdlog::debug("| VAR: g_pMaterialSystem : {:#18x} |\n", reinterpret_cast(g_pMaterialSystem)); #endif // !DEDICATED spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { p_CMaterialSystem__Init = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x55\x56\x57\x41\x54\x41\x55\x41\x56\x41\x57\x48\x83\xEC\x70\x48\x83\x3D\x00\x00\x00\x00\x00"), "xxxx?xxxxxxxxxxxxxxxxxx?????"); CMaterialSystem__Init = p_CMaterialSystem__Init.RCast(); /*48 89 5C 24 ?? 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 70 48 83 3D ?? ?? ?? ?? ??*/ #ifndef DEDICATED #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_DispatchDrawCall = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x44\x89\x4C\x24\x00\x44\x89\x44\x24\x00\x48\x89\x4C\x24\x00\x55\x53"), "xxxx?xxxx?xxxx?xx"); v_DispatchDrawCall = p_DispatchDrawCall.RCast(); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_DispatchDrawCall = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x44\x89\x4C\x24\x00\x44\x89\x44\x24\x00\x48\x89\x4C\x24\x00\x55\x53\x56"), "xxxx?xxxx?xxxx?xxx"); v_DispatchDrawCall = p_DispatchDrawCall.RCast(); #endif p_DrawStreamOverlay = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x41\x56\xB8\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x48\x2B\xE0\xC6\x02\x00"), "xxx????x????xxxxxx"); DrawStreamOverlay = p_DrawStreamOverlay.RCast(); // 41 56 B8 ?? ?? ?? ?? E8 ?? ?? ?? ?? 48 2B E0 C6 02 00 // p_StreamDB_Init = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x54\x41\x56\x41\x57\x48\x83\xEC\x40\x48\x8B\xE9"), "xxxx?xxxx?xxxx?xxxx?xxxxxxxxxxxxx"); StreamDB_Init = p_StreamDB_Init.RCast(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 54 41 56 41 57 48 83 EC 40 48 8B E9*/ #endif // !DEDICATED } virtual void GetVar(void) const { #ifndef DEDICATED s_pRenderContext = p_DispatchDrawCall.FindPattern("48 8B ?? ?? ?? ?? 01").ResolveRelativeAddressSelf(0x3, 0x7); g_pMaterialSystem = g_mGameDll.FindPatternSIMD(reinterpret_cast( "\x48\x8B\x0D\x00\x00\x00\x00\x48\x85\xC9\x74\x11\x48\x8B\x01\x48\x8D\x15\x00\x00\x00\x00"), "xxx????xxxxxxxxxxx????").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); total_streaming_tex_memory = p_DrawStreamOverlay.Offset(0x0).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); unfree_streaming_tex_memory = p_DrawStreamOverlay.Offset(0x20).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); unusable_streaming_tex_memory = p_DrawStreamOverlay.Offset(0x50).FindPatternSelf("48 8B 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); #endif // !DEDICATED } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VMaterialSystem);