#pragma once #include "tier1/IConVar.h" /* ==== CONCOMMANDCALLBACK ============================================================================================================================================== */ inline CMemory p_Host_Map_f_CompletionFunc; inline auto _Host_Map_f_CompletionFunc = p_Host_Map_f_CompletionFunc.RCast(); inline CMemory p_DownloadPlaylists_f_CompletionFunc; inline auto _DownloadPlaylists_f_CompletionFunc = p_DownloadPlaylists_f_CompletionFunc.RCast(); /////////////////////////////////////////////////////////////////////////////// #ifndef DEDICATED void _CGameConsole_f_CompletionFunc(const CCommand& args); void _CCompanion_f_CompletionFunc(const CCommand& args); #endif // !DEDICATED void _Kick_f_CompletionFunc(const CCommand& args); void _KickID_f_CompletionFunc(const CCommand& args); void _Ban_f_CompletionFunc(const CCommand& args); void _BanID_f_CompletionFunc(const CCommand& args); void _Unban_f_CompletionFunc(const CCommand& args); void _ReloadBanList_f_CompletionFunc(const CCommand& args); void _Pak_ListPaks_f_CompletionFunc(const CCommand& args); void _Pak_RequestUnload_f_CompletionFunc(const CCommand& args); void _Pak_RequestLoad_f_CompletionFunc(const CCommand& args); void _RTech_StringToGUID_f_CompletionFunc(const CCommand& args); void _RTech_Decompress_f_CompletionFunc(const CCommand& args); void _VPK_Unpack_f_CompletionFunc(const CCommand& args); void _VPK_Mount_f_CompletionFunc(const CCommand& args); void _NET_SetKey_f_CompletionFunc(const CCommand& args); void _NET_GenerateKey_f_CompletionFunc(const CCommand& args); #ifndef DEDICATED void _RCON_CmdQuery_f_CompletionFunc(const CCommand& args); void _RCON_Disconnect_f_CompletionFunc(const CCommand& args); #endif // !DEDICATED void _SQVM_ServerScript_f_CompletionFunc(const CCommand& args); #ifndef DEDICATED void _SQVM_ClientScript_f_CompletionFunc(const CCommand& args); void _SQVM_UIScript_f_CompletionFunc(const CCommand& args); void _CMaterial_GetMaterialAtCrossHair_f_ComplectionFunc(const CCommand& args); #endif // !DEDICATED /////////////////////////////////////////////////////////////////////////////// class HCompletion : public IDetour { virtual void GetAdr(void) const { std::cout << "| FUN: Host_Map_f_CompletionFunc : 0x" << std::hex << std::uppercase << p_Host_Map_f_CompletionFunc.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "| FUN: DownloadPlaylist_f_CompletionFunc : 0x" << std::hex << std::uppercase << p_DownloadPlaylists_f_CompletionFunc.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } virtual void GetFun(void) const { #if defined (GAMEDLL_S1) p_Host_Map_f_CompletionFunc = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x18\x55\x41\x56\x41\x00\x00\x00\x00\x40\x02"), "xxxxxxxxx????xx"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_Host_Map_f_CompletionFunc = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x55\x41\x56\x41\x57\x48\x81\xEC\x00\x00\x00\x00\x83\x3D"), "xxxxxxxxx????xx"); #endif p_DownloadPlaylists_f_CompletionFunc = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x33\xC9\xC6\x05\x00\x00\x00\x00\x00\xE9\x00\x00\x00\x00"), "xxxx?????x????"); _Host_Map_f_CompletionFunc = p_Host_Map_f_CompletionFunc.RCast(); /*40 55 41 56 41 57 48 81 EC ?? ?? ?? ?? 83 3D*/ _DownloadPlaylists_f_CompletionFunc = p_DownloadPlaylists_f_CompletionFunc.RCast(); /*33 C9 C6 05 ?? ?? ?? ?? ?? E9 ?? ?? ?? ??*/ } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HCompletion);