#ifndef LISTMANAGER_H #define LISTMANAGER_H #include enum EHostStatus_t { NOT_HOSTING, HOSTING }; enum EServerVisibility_t { OFFLINE, HIDDEN, PUBLIC }; class CServerListManager { public: CServerListManager(); void GetServerList(string& svMessage); void LaunchServer(void) const; void ConnectToServer(const string& svIp, const string& svPort, const string& svNetKey) const; void ConnectToServer(const string& svServer, const string& svNetKey) const; void ProcessCommand(const char* pszCommand) const; EHostStatus_t m_HostingStatus; EServerVisibility_t m_ServerVisibility; NetGameServer_t m_Server; vector m_vServerList; }; extern CServerListManager* g_pServerListManager; #endif // LISTMANAGER_H