//=============================================================================// // // Purpose: Callback functions for ConVar's. // //=============================================================================// #include "core/stdafx.h" #include "tier1/cvar.h" #include "tier1/IConVar.h" #include "vstdlib/callback.h" /* ===================== MP_GameMode_Changed_f ===================== */ bool MP_GameMode_Changed_f(ConVar* pVTable) { return SetupGamemode(mp_gamemode->GetString()); }