//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// #ifndef NETWORKSTRINGTABLEDEFS_H #define NETWORKSTRINGTABLEDEFS_H typedef int TABLEID; #define INVALID_STRING_TABLE -1 const unsigned short INVALID_STRING_INDEX = ( unsigned short )-1; // table index is sent in log2( MAX_TABLES ) bits #define MAX_TABLES 32 // Table id is 4 bits //----------------------------------------------------------------------------- // Forward declarations //----------------------------------------------------------------------------- class INetworkStringTable; typedef void ( *pfnStringChanged )( void* object, INetworkStringTable* stringTable, int stringNumber, char const* newString, void const* newData ); //----------------------------------------------------------------------------- // Purpose: Game .dll shared string table interfaces //----------------------------------------------------------------------------- class INetworkStringTable { public: virtual ~INetworkStringTable( void ) {}; // Table Info virtual const char *GetTableName( void ) const = 0; virtual TABLEID GetTableId( void ) const = 0; virtual int GetNumStrings( void ) const = 0; virtual int GetMaxStrings( void ) const = 0; virtual int GetEntryBits( void ) const = 0; // Networking virtual void SetTick( int tick ) = 0; virtual bool ChangedSinceTick( int tick ) const = 0; // Accessors (length -1 means don't change user data if string already exits) virtual int AddString( bool bIsServer, const char *value, int length = -1, const void *userdata = 0 ) = 0; virtual int AddString( const char* value ) = 0; virtual const char* GetString( int stringNumber ) = 0; virtual int Unused0( void ) = 0; // returns -1 virtual int Unused1( void ) const = 0; // returns -1 virtual int Unused2( void ) const = 0; // returns 0 virtual void SetStringUserData( int stringNumber, int length, const void *userdata ) = 0; virtual const void* GetStringUserData( int stringNumber, int* length ) = 0; }; class INetworkStringTableContainer { public: virtual ~INetworkStringTableContainer( void ) {}; // table creation/destruction virtual INetworkStringTable *CreateStringTable( bool createTableMemory, const char *tableName, int maxentries, int userdatafixedsize = 0, int userdatanetworkbits = 0, int dictFlags = 0 ) = 0; virtual void RemoveAllTables( void ) = 0; // table infos virtual INetworkStringTable *FindTable( const char *tableName ) const = 0; virtual INetworkStringTable *GetTable( TABLEID stringTable ) const = 0; virtual int GetNumTables( void ) const = 0; virtual void SetAllowClientSideAddString( INetworkStringTable *table, bool bAllowClientSideAddString ) = 0; }; #endif // NETWORKSTRINGTABLEDEFS_H