//====== Copyright � 1996-2005, Valve Corporation, All rights reserved. =======// // // Purpose: Defines game-specific data // // $Revision: $ // $NoKeywords: $ //=============================================================================// #ifndef GAMEBSPFILE_H #define GAMEBSPFILE_H struct StaticPropLump_t { Vector3D m_Origin; Vector3D m_Angles; float m_Scale; short m_PropType; char m_Solid; char m_Flags; short m_Skin; short m_EnvCubemap; float m_FadeDist; Vector3D m_LightingOrigin; int m_DiffuseModulation; char gap_38[4]; int m_collisionFlagsRemove; }; #endif // GAMEBSPFILE_H