//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // // $NoKeywords: $ //===========================================================================// #include "core/stdafx.h" #include "game/client/enginesprite.h" //----------------------------------------------------------------------------- // Is the sprite an AVI? //----------------------------------------------------------------------------- bool CEngineSprite::IsAVI(void) const { return (m_hAVIMaterial != AVIMATERIAL_INVALID); } //----------------------------------------------------------------------------- // Is the sprite an BIK? //----------------------------------------------------------------------------- bool CEngineSprite::IsBIK(void) const { return (m_hBIKMaterial != BIKMATERIAL_INVALID); }