#ifndef IVSCRIPT_H #define IVSCRIPT_H enum ScriptLanguage_t { SL_NONE, SL_GAMEMONKEY, SL_SQUIRREL, SL_LUA, SL_PYTHON, SL_DEFAULT = SL_SQUIRREL }; //----------------------------------------------------------------------------- // //----------------------------------------------------------------------------- DECLARE_POINTER_HANDLE(HSCRIPT); #define INVALID_HSCRIPT ((HSCRIPT)-1) #endif // IVSCRIPT_H