//===== Copyright � 1996-2005, Valve Corporation, All rights reserved. ======// // // Purpose: // //===========================================================================// #include "public/igame.h" inline CMemory p_CGame__PlayStartupVideos; inline auto v_CGame__PlayStartupVideos = p_CGame__PlayStartupVideos.RCast(); //----------------------------------------------------------------------------- // Purpose: Main game interface, including message pump and window creation //----------------------------------------------------------------------------- class CGame : public IGame { public: static void PlayStartupVideos(void); }; void SysGame_Attach(); void SysGame_Detach(); /////////////////////////////////////////////////////////////////////////////// class VGame : public IDetour { virtual void GetAdr(void) const { spdlog::debug("| FUN: CGame::PlayStartupVideos : {:#18x} |\n", p_CGame__PlayStartupVideos.GetPtr()); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_CGame__PlayStartupVideos = g_GameDll.FindPatternSIMD("48 8B C4 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ?? 0F 85 ?? ?? ?? ?? 48 8B 0D ?? ?? ?? ??"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_CGame__PlayStartupVideos = g_GameDll.FindPatternSIMD("48 8B C4 55 48 8D A8 ?? ?? ?? ?? 48 81 EC ?? ?? ?? ?? 80 3D ?? ?? ?? ?? ??"); #endif v_CGame__PlayStartupVideos = p_CGame__PlayStartupVideos.RCast(); } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VGame);