#pragma once //------------------------------------------------------------------------- // RUNTIME: FAIRFIGHT //------------------------------------------------------------------------- inline CMemory FairFight_Init; /////////////////////////////////////////////////////////////////////////////// class HFairFight : public IDetour { virtual void GetAdr(void) const { std::cout << "| FUN: FairFight_Init : 0x" << std::hex << std::uppercase << FairFight_Init.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } virtual void GetFun(void) const { #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) FairFight_Init = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x57\x41\x57\x48\x83\xEC\x30\x8B\x81\x00\x00\x00\x00"), "xxxxxxxxxxx????"); #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) FairFight_Init = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x8B\x81\xB0\x03\x00\x00\x48\x8B\xD9\xC6"), "xxxxxxxxxxxxxxxx"); #endif // 0x140303AE0 // 40 53 48 83 EC 20 8B 81 ? ? ? ? 48 8B D9 C6 81 ? ? ? ? ? // } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HFairFight);