#ifndef LAUNCHER_H #define LAUNCHER_H inline CMemory p_WinMain; inline auto v_WinMain = p_WinMain.RCast(); inline CMemory p_LauncherMain; inline auto v_LauncherMain = p_LauncherMain.RCast(); #if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) inline CMemory p_RemoveSpuriousGameParameters; inline auto v_RemoveSpuriousGameParameters = p_RemoveSpuriousGameParameters.RCast(); #endif // !GAMEDLL_S0 || !GAMEDLL_S1 void AppendSDKParametersPreInit(); string LoadConfigFile(const string& svConfig); void ParseAndApplyConfigFile(const string& svConfig); const char* ExitCodeToString(int nCode); void Launcher_Attatch(); void Launcher_Detatch(); /////////////////////////////////////////////////////////////////////////////// class HLauncher : public IDetour { virtual void GetAdr(void) const { std::cout << "| FUN: WinMain : 0x" << std::hex << std::uppercase << p_WinMain.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "| FUN: LauncherMain : 0x" << std::hex << std::uppercase << p_LauncherMain.GetPtr() << std::setw(nPad) << " |" << std::endl; #if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) std::cout << "| FUN: RemoveSpuriousGameParameters : 0x" << std::hex << std::uppercase << p_RemoveSpuriousGameParameters.GetPtr() << std::setw(nPad) << " |" << std::endl; #endif // !GAMEDLL_S0 || !GAMEDLL_S1 std::cout << "+----------------------------------------------------------------+" << std::endl; } virtual void GetFun(void) const { p_WinMain = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x20\x41\x8B\xD9\x49\x8B\xF8"), "xxxx?xxxx?xxxx?xxxxxxxxxxx"); v_WinMain = p_WinMain.RCast(); p_LauncherMain = g_mGameDll.GetExportedFunction("LauncherMain"); v_LauncherMain = p_LauncherMain.RCast(); #if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1) p_RemoveSpuriousGameParameters = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x57\x48\x81\xEC\x00\x00\x00\x00\x33\xED\x48\x8D\x3D\x00\x00\x00\x00"), "xxxx?xxxx?xxxx?xxxx????xxxxx????"); v_RemoveSpuriousGameParameters = p_RemoveSpuriousGameParameters.RCast(); #endif // !GAMEDLL_S0 || !GAMEDLL_S1 } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HLauncher); #endif // LAUNCHER_H