#pragma once #include "tier0/jobthread.h" #include "vpklib/packedstore.h" #include "rtech/rtech_game.h" #define PAK_PARAM_SIZE 0xB0 #define DCMP_BUF_SIZE 0x400000 #define RPAKHEADER (('k'<<24)+('a'<<16)+('P'<<8)+'R') /*unk_141313180*/ // LUT_0 redacted now, split LUT into multiple parts. #pragma warning( push ) #pragma warning( disable : 4309) #pragma warning( disable : 4838) inline std::array LUT_0 { 4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 11, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 247, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 243, 4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 14, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 9, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 241, 4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 13, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 247, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 242, 4, 254, 252, 8, 4, 239, 17, 249, 4, 253, 252, 7, 4, 5, 255, 244, 4, 254, 252, 16, 4, 239, 17, 246, 4, 253, 252, 251, 4, 6, 255, 15, 4, 254, 252, 8, 4, 239, 17, 248, 4, 253, 252, 12, 4, 5, 255, 10, 4, 254, 252, 16, 4, 239, 17, 245, 4, 253, 252, 250, 4, 6, 255, 240, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 12, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 9, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 14, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 11, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 10, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 16, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 12, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 9, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 15, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 17, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 13, 4, 5, 4, 6, 4, 5, 4, 7, 4, 5, 4, 6, 4, 5, 4, 10, 4, 5, 4, 6, 4, 5, 4, 8, 4, 5, 4, 6, 4, 5, 4, 255 }; inline std::array LUT_200 { 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 7, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 7, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 6, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 2, 4, 3, 5, 2, 4, 4, 6, 2, 4, 3, 6, 2, 5, 4, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 6, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 7, 1, 2, 1, 3, 1, 2, 1, 5, 1, 2, 1, 3, 1, 2, 1, 8 }; inline std::array LUT_400 { 0, 8, 0, 4, 0, 8, 0, 6, 0, 8, 0, 1, 0, 8, 0, 11, 0, 8, 0, 12, 0, 8, 0, 9, 0, 8, 0, 3, 0, 8, 0, 14, 0, 8, 0, 4, 0, 8, 0, 7, 0, 8, 0, 2, 0, 8, 0, 13, 0, 8, 0, 12, 0, 8, 0, 10, 0, 8, 0, 5, 0, 8, 0, 15 }; inline std::array LUT_440 { 1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 5, 1, 2, 1, 6, 1, 2, 1, 6, 1, 2, 1, 6 }; inline std::array LUT_480 { 74, 106, 138, 170, 202, 234, 266, 298, 330, 362, 394, 426, 938, 1450, 9642, 140714 }; inline std::array LUT_4C0 { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 9, 9, 13, 17, 21 }; inline std::array LUT_4D0 { 0, 0, 2, 4, 6, 8, 10, 42 }; inline std::array LUT_4D8 { 0, 1, 1, 1, 1, 1, 5, 5 }; inline std::array LUT_4E0 { 17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; #pragma warning( pop ) enum class RPakStatus_t : int32_t { PAK_STATUS_FREED = 0, PAK_STATUS_LOAD_PENDING = 1, PAK_STATUS_REPAK_RUNNING = 2, PAK_STATUS_REPAK_DONE = 3, PAK_STATUS_LOAD_STARTING = 4, PAK_STATUS_LOAD_PAKHDR = 5, PAK_STATUS_LOAD_PATCH_INIT = 6, PAK_STATUS_LOAD_PATCH_EDIT_STREAM = 7, PAK_STATUS_LOAD_ASSETS = 8, PAK_STATUS_LOADED = 9, PAK_STATUS_UNLOAD_PENDING = 10, PAK_STATUS_FREE_PENDING = 11, PAK_STATUS_CANCELING = 12, PAK_STATUS_ERROR = 13, PAK_STATUS_INVALID_PAKHANDLE = 14, PAK_STATUS_BUSY = 15 }; const std::map RPakStatusToString { { RPakStatus_t::PAK_STATUS_FREED, "PAK_STATUS_FREED" }, { RPakStatus_t::PAK_STATUS_LOAD_PENDING, "PAK_STATUS_LOAD_PENDING" }, { RPakStatus_t::PAK_STATUS_REPAK_RUNNING, "PAK_STATUS_REPAK_RUNNING" }, { RPakStatus_t::PAK_STATUS_REPAK_DONE, "PAK_STATUS_REPAK_DONE" }, { RPakStatus_t::PAK_STATUS_LOAD_STARTING, "PAK_STATUS_LOAD_STARTING" }, { RPakStatus_t::PAK_STATUS_LOAD_PAKHDR, "PAK_STATUS_LOAD_PAKHDR" }, { RPakStatus_t::PAK_STATUS_LOAD_PATCH_INIT, "PAK_STATUS_LOAD_PATCH_INIT" }, { RPakStatus_t::PAK_STATUS_LOAD_PATCH_EDIT_STREAM, "PAK_STATUS_LOAD_PATCH_EDIT_STREAM" }, { RPakStatus_t::PAK_STATUS_LOAD_ASSETS, "PAK_STATUS_LOAD_ASSETS" }, { RPakStatus_t::PAK_STATUS_LOADED, "PAK_STATUS_LOADED" }, { RPakStatus_t::PAK_STATUS_UNLOAD_PENDING, "PAK_STATUS_UNLOAD_PENDING" }, { RPakStatus_t::PAK_STATUS_FREE_PENDING, "PAK_STATUS_FREE_PENDING" }, { RPakStatus_t::PAK_STATUS_CANCELING, "PAK_STATUS_CANCELING" }, { RPakStatus_t::PAK_STATUS_ERROR, "PAK_STATUS_ERROR" }, { RPakStatus_t::PAK_STATUS_INVALID_PAKHANDLE, "PAK_STATUS_INVALID_PAKHANDLE" }, { RPakStatus_t::PAK_STATUS_BUSY, "PAK_STATUS_BUSY" }, }; struct RPakAssetBinding_t { uint32_t m_nExtension; // For example '0x6C74616D' for the material asset. int m_iVersion; const char* m_szDescription; // Description/Name of asset. void* m_pLoadAssetFunction; void* m_pUnloadAssetFunction; void* m_pReplaceAssetFunction; void* m_pUnknownAssetFunction; // [ PIXIE ]: Also a function pointer just sometimes it's set to CStdMemAlloc and sometimes it handles some data. int m_iSubHeaderSize; int m_iNativeClassSize; // Native class size, for 'material' it would be CMaterialGlue full size. uint32_t unk2; int unk3; // [ PIXIE ]: Should be the full size across Season 0-3. }; struct RPakUnknownStruct_t { RPakAssetBinding_t m_nAssetBindings[64]; // [ PIXIE ]: Max possible registered assets on Season 3, 0-2 I did not check yet. // End size unknown. }; struct RPakHeader_t { uint32_t m_nMagic; // 'RPak' uint16_t m_nVersion; // R2 = '7' R5 = '8' uint8_t m_nFlags[0x2]; // uint8_t m_nHash0[0x8]; // uint8_t m_nHash1[0x8]; // uint64_t m_nSizeDisk; // Compressed size uint64_t m_nEmbeddedStarpakOffset; // uint8_t unk0[0x8]; // uint64_t m_nSizeMemory; // Decompressed size uint64_t m_nEmbeddedStarpakSize; // uint8_t unk1[0x8]; // uint16_t m_nStarpakReferenceSize; // uint16_t m_nStarpakOptReferenceSize; // uint16_t m_nVirtualSegmentCount; // * 0x10 uint16_t m_nVirtualSegmentBlockCount; // * 0xC uint32_t m_nPatchIndex; // uint32_t m_nDescriptorCount; // uint32_t m_nAssetEntryCount; // File entry count uint32_t m_nGuidDescriptorCount; // uint32_t m_nRelationsCounts; // uint8_t unk2[0x1C]; // }; struct __declspec(align(8)) RPakPatchCompressedHeader_t { uint64_t m_nSizeDisk; uint64_t m_nSizeMemory; }; struct __declspec(align(8)) RPakDecompState_t { uint64_t m_nInputBuf; uint64_t m_nOut; uint64_t m_nMask; uint64_t m_nOutMask; uint64_t m_nTotalFileLen; uint64_t m_nDecompSize; uint64_t m_nInvMaskIn; uint64_t m_nInvMaskOut; uint32_t header_skip_bytes_bs; uint32_t dword44; uint64_t input_byte_pos; uint64_t m_nDecompPosition; uint64_t m_nLengthNeeded; uint64_t byte; uint32_t byte_bit_offset; uint32_t dword6C; uint64_t qword70; uint64_t m_nCompressedStreamSize; uint64_t m_nDecompStreamSize; }; #if not defined DEDICATED struct RTechTextureInfo_t { uint64_t m_nGUID; const char* m_nDebugName; uint16_t m_nWidth; uint16_t m_nHeight; uint16_t unk0; uint16_t m_nFormat; uint32_t m_nDataSize; uint8_t unk1; uint8_t m_nMipLevelsStreamedOpt; uint8_t m_nArraySize; uint8_t m_nLayerCount; uint8_t m_nCPUAccessFlag; // [ PIXIE ]: In RTech::CreateDXBuffer textureDescription Usage is determined by the CPU Access Flag so I assume it's the same case here. uint8_t m_nMipLevels; uint8_t m_nMipLevelsStreamed; uint8_t unk3[24]; uint8_t m_nTotalStreamedMips; // Does not get set until after RTech::CreateDXTexture. uint8_t unk4[228]; #ifdef GAMEDLL_S3 uint8_t unk5[57]; #endif // GAMEDLL_S3 ID3D11Texture2D* m_ppTexture; ID3D11ShaderResourceView* m_ppShaderResourceView; uint8_t m_nTextureMipLevels; uint8_t m_nTextureMipLevelsStreamedOpt; }; static pair s_pRTechBytesPerPixel[] = { { 8u, 4u }, { 8u, 4u }, { 16u, 4u }, { 16u, 4u }, { 16u, 4u }, { 16u, 4u }, { 8u, 4u }, { 8u, 4u }, { 16u, 4u }, { 16u, 4u }, { 16u, 4u }, { 16u, 4u }, { 16u, 4u }, { 16u, 4u }, { 16u, 1u }, { 16u, 1u }, { 16u, 1u }, { 12u, 1u }, { 12u, 1u }, { 12u, 1u }, { 8u, 1u }, { 8u, 1u }, { 8u, 1u }, { 8u, 1u }, { 8u, 1u }, { 8u, 1u }, { 8u, 1u }, { 8u, 1u }, { 4u, 1u }, { 4u, 1u }, { 4u, 1u }, { 4u, 1u }, { 4u, 1u }, { 4u, 1u }, { 4u, 1u }, { 4u, 1u }, { 4u, 1u }, { 4u, 1u }, { 4u, 1u }, { 4u, 1u }, { 4u, 1u }, { 4u, 1u }, { 4u, 1u }, { 4u, 1u }, { 2u, 1u }, { 2u, 1u }, { 2u, 1u }, { 2u, 1u }, { 2u, 1u }, { 2u, 1u }, { 2u, 1u }, { 2u, 1u }, { 2u, 1u }, { 1u, 1u }, { 1u, 1u }, { 1u, 1u }, { 1u, 1u }, { 1u, 1u }, { 4u, 1u }, { 4u, 1u }, { 4u, 1u }, { 2u, 1u }, { 0u, 0u }, { 0u, 0u }, { 5u, 0u }, { 0u, 0u }, { 5u, 0u }, { 0u, 0u }, { 1u, 0u }, { 0u, 0u }, { 2u, 0u }, { 0u, 0u }, { 0u, 0u }, { 0u, 0u }, { 1u, 0u }, { 0u, 0u } }; // Map of dxgi format to txtr asset format static std::map dxgiToRPakFormat { { DXGI_FORMAT_BC1_UNORM, 0 }, { DXGI_FORMAT_BC1_UNORM_SRGB, 1 }, { DXGI_FORMAT_BC2_UNORM, 2 }, { DXGI_FORMAT_BC2_UNORM_SRGB, 3 }, { DXGI_FORMAT_BC3_UNORM, 4 }, { DXGI_FORMAT_BC3_UNORM_SRGB, 5 }, { DXGI_FORMAT_BC4_UNORM, 6 }, { DXGI_FORMAT_BC4_SNORM, 7 }, { DXGI_FORMAT_BC5_UNORM, 8 }, { DXGI_FORMAT_BC5_SNORM, 9 }, { DXGI_FORMAT_BC6H_UF16, 10 }, { DXGI_FORMAT_BC6H_SF16, 11 }, { DXGI_FORMAT_BC7_UNORM, 12 }, { DXGI_FORMAT_BC7_UNORM_SRGB, 13 }, { DXGI_FORMAT_R32G32B32A32_FLOAT, 14 }, { DXGI_FORMAT_R32G32B32A32_UINT, 15 }, { DXGI_FORMAT_R32G32B32A32_SINT, 16 }, { DXGI_FORMAT_R32G32B32_FLOAT, 17 }, { DXGI_FORMAT_R32G32B32_UINT, 18 }, { DXGI_FORMAT_R32G32B32_SINT, 19 }, { DXGI_FORMAT_R16G16B16A16_FLOAT, 20 }, { DXGI_FORMAT_R16G16B16A16_UNORM, 21 }, { DXGI_FORMAT_R16G16B16A16_UINT, 22 }, { DXGI_FORMAT_R16G16B16A16_SNORM, 23 }, { DXGI_FORMAT_R16G16B16A16_SINT, 24 }, { DXGI_FORMAT_R32G32_FLOAT, 25 }, { DXGI_FORMAT_R32G32_UINT, 26 }, { DXGI_FORMAT_R32G32_SINT, 27 }, { DXGI_FORMAT_R10G10B10A2_UNORM, 28 }, { DXGI_FORMAT_R10G10B10A2_UINT, 29 }, { DXGI_FORMAT_R11G11B10_FLOAT, 30 }, { DXGI_FORMAT_R8G8B8A8_UNORM, 31 }, { DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 32 }, { DXGI_FORMAT_R8G8B8A8_UINT, 33 }, { DXGI_FORMAT_R8G8B8A8_SNORM, 34 }, { DXGI_FORMAT_R8G8B8A8_SINT, 35 }, { DXGI_FORMAT_R16G16_FLOAT, 36 }, { DXGI_FORMAT_R16G16_UNORM, 37 }, { DXGI_FORMAT_R16G16_UINT, 38 }, { DXGI_FORMAT_R16G16_SNORM, 39 }, { DXGI_FORMAT_R16G16_SINT, 40 }, { DXGI_FORMAT_R32_FLOAT, 41 }, { DXGI_FORMAT_R32_UINT, 42 }, { DXGI_FORMAT_R32_SINT, 43 }, { DXGI_FORMAT_R8G8_UNORM, 44 }, { DXGI_FORMAT_R8G8_UINT, 45 }, { DXGI_FORMAT_R8G8_SNORM, 46 }, { DXGI_FORMAT_R8G8_SINT, 47 }, { DXGI_FORMAT_R16_FLOAT, 48 }, { DXGI_FORMAT_R16_UNORM, 49 }, { DXGI_FORMAT_R16_UINT, 50 }, { DXGI_FORMAT_R16_SNORM, 51 }, { DXGI_FORMAT_R16_SINT, 52 }, { DXGI_FORMAT_R8_UNORM, 53 }, { DXGI_FORMAT_R8_UINT, 54 }, { DXGI_FORMAT_R8_SNORM, 55 }, { DXGI_FORMAT_R8_SINT, 56 }, { DXGI_FORMAT_A8_UNORM, 57 }, { DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 58 }, { DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM, 59 }, { DXGI_FORMAT_D32_FLOAT, 60 }, { DXGI_FORMAT_D16_UNORM, 61 }, }; // Map of txtr asset format to dxgi format static std::map rpakToDxgiFormat { { 0, DXGI_FORMAT_BC1_UNORM }, { 1, DXGI_FORMAT_BC1_UNORM_SRGB }, { 2, DXGI_FORMAT_BC2_UNORM }, { 3, DXGI_FORMAT_BC2_UNORM_SRGB }, { 4, DXGI_FORMAT_BC3_UNORM }, { 5, DXGI_FORMAT_BC3_UNORM_SRGB}, { 6, DXGI_FORMAT_BC4_UNORM }, { 7, DXGI_FORMAT_BC4_SNORM }, { 8, DXGI_FORMAT_BC5_UNORM }, { 9, DXGI_FORMAT_BC5_SNORM }, { 10, DXGI_FORMAT_BC6H_UF16 }, { 11, DXGI_FORMAT_BC6H_SF16 }, { 12, DXGI_FORMAT_BC7_UNORM }, { 13, DXGI_FORMAT_BC7_UNORM_SRGB }, { 14, DXGI_FORMAT_R32G32B32A32_FLOAT }, { 15, DXGI_FORMAT_R32G32B32A32_UINT }, { 16, DXGI_FORMAT_R32G32B32A32_SINT }, { 17, DXGI_FORMAT_R32G32B32_FLOAT }, { 18, DXGI_FORMAT_R32G32B32_UINT }, { 19, DXGI_FORMAT_R32G32B32_SINT }, { 20, DXGI_FORMAT_R16G16B16A16_FLOAT }, { 21, DXGI_FORMAT_R16G16B16A16_UNORM }, { 22, DXGI_FORMAT_R16G16B16A16_UINT }, { 23, DXGI_FORMAT_R16G16B16A16_SNORM }, { 24, DXGI_FORMAT_R16G16B16A16_SINT }, { 25, DXGI_FORMAT_R32G32_FLOAT }, { 26, DXGI_FORMAT_R32G32_UINT }, { 27, DXGI_FORMAT_R32G32_SINT }, { 28, DXGI_FORMAT_R10G10B10A2_UNORM }, { 29, DXGI_FORMAT_R10G10B10A2_UINT }, { 30, DXGI_FORMAT_R11G11B10_FLOAT }, { 31, DXGI_FORMAT_R8G8B8A8_UNORM }, { 32, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB }, { 33, DXGI_FORMAT_R8G8B8A8_UINT }, { 34, DXGI_FORMAT_R8G8B8A8_SNORM }, { 35, DXGI_FORMAT_R8G8B8A8_SINT }, { 36, DXGI_FORMAT_R16G16_FLOAT }, { 37, DXGI_FORMAT_R16G16_UNORM }, { 38, DXGI_FORMAT_R16G16_UINT }, { 39, DXGI_FORMAT_R16G16_SNORM }, { 40, DXGI_FORMAT_R16G16_SINT }, { 41, DXGI_FORMAT_R32_FLOAT }, { 42, DXGI_FORMAT_R32_UINT }, { 43, DXGI_FORMAT_R32_SINT }, { 44, DXGI_FORMAT_R8G8_UNORM }, { 45, DXGI_FORMAT_R8G8_UINT }, { 46, DXGI_FORMAT_R8G8_SNORM }, { 47, DXGI_FORMAT_R8G8_SINT }, { 48, DXGI_FORMAT_R16_FLOAT }, { 49, DXGI_FORMAT_R16_UNORM }, { 50, DXGI_FORMAT_R16_UINT }, { 51, DXGI_FORMAT_R16_SNORM }, { 52, DXGI_FORMAT_R16_SINT }, { 53, DXGI_FORMAT_R8_UNORM }, { 54, DXGI_FORMAT_R8_UINT }, { 55, DXGI_FORMAT_R8_SNORM }, { 56, DXGI_FORMAT_R8_SINT }, { 57, DXGI_FORMAT_A8_UNORM}, { 58, DXGI_FORMAT_R9G9B9E5_SHAREDEXP }, { 59, DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM }, { 60, DXGI_FORMAT_D32_FLOAT }, { 61, DXGI_FORMAT_D16_UNORM }, }; #endif // !DEDICATED class RPakLoadedInfo_t { public: RPakHandle_t m_nHandle; //0x0000 RPakStatus_t m_nStatus; //0x0004 uint64_t m_nUnk1; //0x0008 uint32_t m_nUnk2; //0x0010 uint32_t m_nAssetCount; //0x0014 char* m_pszFileName; //0x0018 void* m_pMalloc; //0x0020 uint64_t* m_pAssetGuids; //0x0028 size of the array is m_nAssetCount char pad_0030[128]; //0x0030 #if not defined GAMEDLL_S3 char pad_00B0[48]; #endif // !GAMEDLL_S3 uint64_t m_nUnkEnd; //0x00B0 }; //Size: 0x00B8/0x00E8 /* ==== RTECH =========================================================================================================================================================== */ #if not defined DEDICATED inline CMemory p_RTech_CreateDXTexture; inline auto RTech_CreateDXTexture = p_RTech_CreateDXTexture.RCast(); inline CMemory p_GetStreamOverlay; inline auto GetStreamOverlay = p_GetStreamOverlay.RCast(); #endif // [ PIXIE ]: I'm very unsure about this, but it really seems like it inline CMemory p_RTech_FindFreeSlotInFiles; inline auto RTech_FindFreeSlotInFiles = p_RTech_FindFreeSlotInFiles.RCast(); inline CMemory p_RTech_OpenFile; inline auto RTech_OpenFile = p_RTech_OpenFile.RCast(); inline CMemory p_StreamDB_Init; inline auto v_StreamDB_Init = p_StreamDB_Init.RCast(); inline RPakLoadedInfo_t* g_pLoadedPakInfo; inline int16_t* s_pLoadedPakCount; inline int16_t* s_pParsedPakCount; inline RPakUnknownStruct_t* g_pUnknownPakStruct; inline int32_t* s_pFileArray; inline PSRWLOCK* g_pPakFileSlotLock; inline pFileHandleTracker_t* m_FileHandles; inline JobFifoLock_s* g_pPakFifoLock; inline void* g_pPakFifoLockWrapper; // Pointer to functor that takes the global pak fifolock as argument. inline bool* g_bPakFifoLockAcquired; class RTech { public: uint64_t __fastcall StringToGuid(const char* pData); uint8_t __fastcall DecompressPakFile(RPakDecompState_t* state, uint64_t inLen, uint64_t outLen); uint64_t __fastcall DecompressPakFileInit(RPakDecompState_t* state, uint8_t* fileBuffer, uint64_t fileSize, uint64_t offNoHeader, uint64_t headerSize); RPakLoadedInfo_t* GetPakLoadedInfo(RPakHandle_t nPakId); RPakLoadedInfo_t* GetPakLoadedInfo(const char* szPakName); static int32_t OpenFile(const CHAR* szFilePath, void* unused, LONGLONG* fileSizeOut); #if not defined DEDICATED static void CreateDXTexture(RTechTextureInfo_t* textureHeader, int64_t cpuArg); void** LoadShaderSet(void** VTablePtr); #endif // !DEDICATED }; void RTech_Utils_Attach(); void RTech_Utils_Detach(); /////////////////////////////////////////////////////////////////////////////// extern RTech* g_pRTech; /////////////////////////////////////////////////////////////////////////////// class VPakFile : public IDetour { virtual void GetAdr(void) const { #if not defined DEDICATED spdlog::debug("| FUN: RTech::CreateDXTexture : {:#18x} |\n", p_RTech_CreateDXTexture.GetPtr()); #endif // !DEDICATED spdlog::debug("| FUN: RTech::FindFreeSlotInFiles : {:#18x} |\n", p_RTech_FindFreeSlotInFiles.GetPtr()); spdlog::debug("| FUN: RTech::OpenFile : {:#18x} |\n", p_RTech_OpenFile.GetPtr()); #if not defined DEDICATED spdlog::debug("| FUN: GetStreamOverlay : {:#18x} |\n", p_GetStreamOverlay.GetPtr()); #endif // !DEDICATED spdlog::debug("| FUN: StreamDB_Init : {:#18x} |\n", p_StreamDB_Init.GetPtr()); spdlog::debug("| VAR: g_pLoadedPakInfo : {:#18x} |\n", reinterpret_cast(g_pLoadedPakInfo)); spdlog::debug("| VAR: s_pLoadedPakCount : {:#18x} |\n", reinterpret_cast(s_pLoadedPakCount)); spdlog::debug("| VAR: s_pParsedPakCount : {:#18x} |\n", reinterpret_cast(s_pParsedPakCount)); spdlog::debug("| VAR: s_pFileArray : {:#18x} |\n", reinterpret_cast(s_pFileArray)); spdlog::debug("| VAR: g_pPakFileSlotLock : {:#18x} |\n", reinterpret_cast(g_pPakFileSlotLock)); spdlog::debug("| VAR: m_FileHandles : {:#18x} |\n", reinterpret_cast(m_FileHandles)); spdlog::debug("| VAR: g_pUnknownPakStruct : {:#18x} |\n", reinterpret_cast(g_pUnknownPakStruct)); spdlog::debug("| VAR: g_pPakFifoLock : {:#18x} |\n", reinterpret_cast(g_pPakFifoLock)); spdlog::debug("| VAR: g_pPakFifoLockWrapper : {:#18x} |\n", reinterpret_cast(g_pPakFifoLockWrapper)); spdlog::debug("| VAR: g_bPakFifoLockAcquired : {:#18x} |\n", reinterpret_cast(g_bPakFifoLockAcquired)); spdlog::debug("+----------------------------------------------------------------+\n"); } virtual void GetFun(void) const { #if not defined DEDICATED #if defined (GAMEDLL_S0) || defined (GAMEDLL_S1) p_RTech_CreateDXTexture = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8B\xC4\x48\x89\x48\x08\x53\x55\x41\x55"), "xxxxxxxxxxx"); RTech_CreateDXTexture = p_RTech_CreateDXTexture.RCast(); /*48 8B C4 48 89 48 08 53 55 41 55*/ #elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3) p_RTech_CreateDXTexture = g_GameDll.FindPatternSIMD(reinterpret_cast("\xE8\x00\x00\x00\x00\x4C\x8B\xC7\x48\x8B\xD5\x48\x8B\xCB\x48\x83\xC4\x60"), "x????xxxxxxxxxxxxx").FollowNearCallSelf(); RTech_CreateDXTexture = p_RTech_CreateDXTexture.RCast(); /*E8 ? ? ? ? 4C 8B C7 48 8B D5 48 8B CB 48 83 C4 60*/ #endif p_GetStreamOverlay = g_GameDll.FindPatternSIMD(reinterpret_cast("\xE8\x00\x00\x00\x00\x80\x7C\x24\x00\x00\x0F\x84\x00\x00\x00\x00\x48\x89\x9C\x24\x00\x00\x00\x00"), "x????xxx??xx????xxxx????").FollowNearCallSelf(); GetStreamOverlay = p_GetStreamOverlay.RCast(); /*E8 ? ? ? ? 80 7C 24 ? ? 0F 84 ? ? ? ? 48 89 9C 24 ? ? ? ?*/ #endif // !DEDICATED p_StreamDB_Init = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x89\x5C\x24\x00\x48\x89\x6C\x24\x00\x48\x89\x74\x24\x00\x48\x89\x7C\x24\x00\x41\x54\x41\x56\x41\x57\x48\x83\xEC\x40\x48\x8B\xE9"), "xxxx?xxxx?xxxx?xxxx?xxxxxxxxxxxxx"); v_StreamDB_Init = p_StreamDB_Init.RCast(); /*48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 7C 24 ?? 41 54 41 56 41 57 48 83 EC 40 48 8B E9*/ p_RTech_FindFreeSlotInFiles = g_GameDll.FindPatternSIMD(reinterpret_cast("\x44\x8B\x51\x0C\x4C\x8B\xC1"), "xxxxxxx"); RTech_FindFreeSlotInFiles = p_RTech_FindFreeSlotInFiles.RCast(); /*44 8B 51 0C 4C 8B C1*/ p_RTech_OpenFile = g_GameDll.FindPatternSIMD(reinterpret_cast("\xE8\x00\x00\x00\x00\x89\x85\x08\x01\x00\x00"), "x????xxxxxx").FollowNearCallSelf(); RTech_OpenFile = p_RTech_OpenFile.RCast(); /*E8 ? ? ? ? 89 85 08 01 00 00*/ } virtual void GetVar(void) const { g_pLoadedPakInfo = p_CPakFile_UnloadPak.FindPattern("48 8D 05", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); s_pLoadedPakCount = p_CPakFile_UnloadPak.FindPattern("66 89", CMemory::Direction::DOWN, 450).ResolveRelativeAddressSelf(0x3, 0x7).RCast(); s_pParsedPakCount = &*s_pLoadedPakCount - 1; // '-1' shifts it back with sizeof(int16_t). g_pPakFileSlotLock = p_StreamDB_Init.Offset(0x70).FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 512, 1).ResolveRelativeAddress(0x3, 0x7).RCast(); s_pFileArray = p_StreamDB_Init.Offset(0x70).FindPatternSelf("48 8D 0D", CMemory::Direction::DOWN, 512, 2).ResolveRelativeAddress(0x3, 0x7).RCast(); m_FileHandles = p_StreamDB_Init.Offset(0x70).FindPatternSelf("4C 8D", CMemory::Direction::DOWN, 512, 1).ResolveRelativeAddress(0x3, 0x7).RCast(); g_pUnknownPakStruct = g_GameDll.FindPatternSIMD(reinterpret_cast("\x48\x8D\x1D\x00\x00\x00\x00\x45\x8D\x5A\x0E"), "xxx????xxxx").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); /*48 8D 1D ? ? ? ? 45 8D 5A 0E*/ g_pPakFifoLock = p_JT_HelpWithAnything.Offset(0x155).FindPatternSelf("48 8D 0D").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); g_pPakFifoLockWrapper = p_JT_HelpWithAnything.Offset(0x1BC).FindPatternSelf("48 8D 0D").ResolveRelativeAddressSelf(0x3, 0x7).RCast(); g_bPakFifoLockAcquired = p_JT_HelpWithAnything.Offset(0x50).FindPatternSelf("C6 05").ResolveRelativeAddressSelf(0x2, 0x7).RCast(); } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(VPakFile);