#ifndef ANIMATION_H #define ANIMATION_H inline CMemory p_CStudioHdr__LookupSequence; inline auto v_CStudioHdr__LookupSequence = p_CStudioHdr__LookupSequence.RCast(); void Animation_Attach(); void Animation_Detach(); /////////////////////////////////////////////////////////////////////////////// class HAnimation : public IDetour { virtual void GetAdr(void) const { std::cout << "| FUN: CStudioHdr::LookupSequence : 0x" << std::hex << std::uppercase << p_CStudioHdr__LookupSequence.GetPtr() << std::setw(nPad) << " |" << std::endl; std::cout << "+----------------------------------------------------------------+" << std::endl; } virtual void GetFun(void) const { p_CStudioHdr__LookupSequence = g_mGameDll.FindPatternSIMD(reinterpret_cast("\x40\x53\x48\x83\xEC\x20\x48\x8B\xD9\x4C\x8B\xC2\x48\x8B\x89\x00\x00\x00\x00"), "xxxxxxxxxxxxxxx????"); v_CStudioHdr__LookupSequence = p_CStudioHdr__LookupSequence.RCast(); /*40 53 48 83 EC 20 48 8B D9 4C 8B C2 48 8B 89 ?? ?? ?? ??*/ } virtual void GetVar(void) const { } virtual void GetCon(void) const { } virtual void Attach(void) const { } virtual void Detach(void) const { } }; /////////////////////////////////////////////////////////////////////////////// REGISTER(HAnimation); #endif // ANIMATION_H