Debug
x64
Release
x64
Create
Create
NotUsing
NotUsing
NotUsing
NotUsing
16.0
Win32Proj
{8FC77C68-CE93-45CE-B753-68ABE36BCDDB}
client
10.0
clientsdk
DynamicLibrary
true
v143
Unicode
Static
DynamicLibrary
false
v143
true
Unicode
Static
true
$(SolutionDir)r5dev\;$(IncludePath);$(DXSDK_DIR)Include
$(LibraryPath);$(DXSDK_DIR)Lib\x64
client
$(SolutionDir)bin\$(Configuration)\
$(SolutionDir)build\$(ProjectName)\$(Configuration)\
$(VC_ReferencesPath_x64);
false
$(SolutionDir)r5dev\;$(IncludePath);$(DXSDK_DIR)Include
$(LibraryPath);$(DXSDK_DIR)Lib\x64
client
$(VC_ReferencesPath_x64);
$(SolutionDir)bin\$(Configuration)\
$(SolutionDir)build\$(ProjectName)\$(Configuration)\
Level3
true
_DEBUG;R5DEV_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
true
Use
core\stdafx.h
stdcpp17
stdc17
/D GAMESDK /D CLIENT_DLL /D _CRT_SECURE_NO_WARNINGS %(AdditionalOptions)
Windows
true
false
..\ClientSDK.def
d3d11.lib;bcrypt.lib;libdetours_x64.lib;libimgui_x64.lib;liblzham_x64.lib;libprotobuf_x64.lib;%(AdditionalDependencies)
$(SolutionDir)lib\$(Configuration)\
IF EXIST "$(SolutionDir)..\..\r5apex.exe" del "$(SolutionDir)..\..\client.dll" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\
Level3
true
true
true
NDEBUG;R5DEV_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
true
Use
core\stdafx.h
Speed
true
true
AnySuitable
stdc17
stdcpp17
true
true
/D GAMESDK /D CLIENT_DLL /D _CRT_SECURE_NO_WARNINGS %(AdditionalOptions)
Windows
true
true
true
false
..\ClientSDK.def
d3d11.lib;bcrypt.lib;libdetours_x64.lib;libimgui_x64.lib;liblzham_x64.lib;libprotobuf_x64.lib;%(AdditionalDependencies)
$(SolutionDir)lib\$(Configuration)\
IF EXIST "$(SolutionDir)..\..\r5apex.exe" del "$(SolutionDir)..\..\client.dll" && copy /Y "$(TargetPath)" "$(SolutionDir)..\..\